#2

OnPlayerDeath(...)
{
Died[playerid] = 1;
}


OnPlayerSpawn(....

if(Died[playerid])
{
ApplyAnimation(....);
Died[playerid] = 0;
}
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Messages In This Thread
Anim - by Switch9400 - 09.02.2016, 10:22
Re: Anim - by ikey07 - 09.02.2016, 11:35

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