09.02.2016, 11:35
OnPlayerDeath(...)
{
Died[playerid] = 1;
}
OnPlayerSpawn(....
if(Died[playerid])
{
ApplyAnimation(....);
Died[playerid] = 0;
}
{
Died[playerid] = 1;
}
OnPlayerSpawn(....
if(Died[playerid])
{
ApplyAnimation(....);
Died[playerid] = 0;
}

