08.02.2016, 19:23
Gas[car] = (CarInfo[carid][cGas]);
This is your gas stat, when car gets destroyed or respawned, use it oposite CarInfo[carid][cGas] = Gas[car];
and then save it as you would save any other stat.
This is your gas stat, when car gets destroyed or respawned, use it oposite CarInfo[carid][cGas] = Gas[car];
and then save it as you would save any other stat.