[Plugin] sscanf - Now supports npcmodes
#92

Argh, people are just leaving..

There's a small bug with the 2.8.2 edition of the sscanf2.inc (using Zeex's compiler).

Here is the fixed include. The issue was he changed _samp_included to _inc_a_samp. It should've stayed as _samp_included.

This is only viable if you use Zeex's compiler AFAIK. https://github.com/Zeex/pawn/wiki/Wh...include-guards.

pawn Код:
/*
 *  sscanf 2.8.2
 *  Created by ******, updated by Emmet_.
 *
 *  Version: MPL 1.1
 *
 *  The contents of this file are subject to the Mozilla Public License Version
 *  1.1 (the "License"); you may not use this file except in compliance with
 *  the License. You may obtain a copy of the License at
 *  http://www.mozilla.org/MPL/
 *
 *  Software distributed under the License is distributed on an "AS IS" basis,
 *  WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
 *  for the specific language governing rights and limitations under the
 *  License.
 *
 *  The Original Code is the sscanf 2.0 SA:MP plugin.
 *
 *  The Initial Developer of the Original Code is Alex "******" Cole.
 *  Portions created by the Initial Developer are Copyright © 2010
 *  the Initial Developer. All Rights Reserved.
 *
 *  Contributor(s):
 *
 *  Special Thanks to:
 *
 *      SA:MP Team past, present and future
 */


#if defined _inc_a_npc
    #pragma library sscanf
#elseif !defined _samp_included
    #error Please include <a_npc> or <a_samp> first.
#endif

#define SSCANF:%0(%1) sscanf_%0(%1);public sscanf_%0(%1)

#if defined sscanf
    #error sscanf (possibly the PAWN version) already defined.
#endif

native sscanf(const data[], const format[], {Float,_}:...);
native unformat(const data[], const format[], {Float,_}:...) = sscanf;
native SSCANF_Init(players, invalid, len);
native SSCANF_Join(playerid, const name[], npc);
native SSCANF_Leave(playerid);
native SSCANF_IsConnected(playerid);

native SSCANF_Option(const name[], value);

stock const
    SSCANF_QUIET[] = "SSCANF_QUIET",
    OLD_DEFAULT_NAME[] = "OLD_DEFAULT_NAME",
    MATCH_NAME_PARTIAL[] = "MATCH_NAME_PARTIAL",
    CELLMIN_ON_MATCHES[] = "CELLMIN_ON_MATCHES",
    OLD_DEFAULT_KUSTOM[] = "OLD_DEFAULT_KUSTOM",
    OLD_DEFAULT_CUSTOM[] = "OLD_DEFAULT_CUSTOM";

static stock
    bool:SSCANF_gInit = false,
    SSCANF_g_sPlayers[MAX_PLAYERS char];

#if defined _inc_a_npc
    forward SSCANF_PlayerCheck();

    /*
      OnNPCModeInit

      Called when the script starts if it is a NPC mode, sets up the system,
      then calls the "real" OnNPCModeInit (using the new ALS 2 hook method).
    */


    public OnNPCModeInit()
    {
        SSCANF_Init(MAX_PLAYERS, INVALID_PLAYER_ID, MAX_PLAYER_NAME);
        #if !defined SSCANF_NO_PLAYERS
            // Initialise the system.
            SSCANF_PlayerCheck();
            SetTimer("SSCANF_PlayerCheck", 1, 1);
        #endif
        #if defined SSCANF_OnNPCModeInit
            SSCANF_OnNPCModeInit();
        #endif
        return 1;
    }

    #if defined _ALS_OnNPCModeInit
        #undef OnNPCModeInit
    #else
        #define _ALS_OnNPCModeInit
    #endif
    #define OnNPCModeInit SSCANF_OnNPCModeInit
    #if defined SSCANF_OnNPCModeInit
        forward SSCANF_OnNPCModeInit();
    #endif

    /*
      SSCANF_PlayerCheck

      NPC modes have no "OnPlayerConnect callback, so we need to simulate one.
    */


    #if !defined SSCANF_NO_PLAYERS
        public SSCANF_PlayerCheck()
        {
            for (new i = 0; i != MAX_PLAYERS; ++i)
            {
                if (IsPlayerConnected(i))
                {
                    if (!SSCANF_g_sPlayers{i})
                    {
                        new
                            name[MAX_PLAYER_NAME];
                        GetPlayerName(i, name, sizeof (name));
                        // We have no way to know if they are an NPC or not!
                        SSCANF_Join(i, name, 0);
                        SSCANF_g_sPlayers{i} = 1;
                    }
                }
                else
                {
                    if (SSCANF_g_sPlayers{i})
                    {
                        SSCANF_Leave(i);
                        SSCANF_g_sPlayers{i} = 0;
                    }
                }
            }
        }
    #endif
#else
    /*
      OnFilterScriptInit

      Called when the script starts if it is a filterscript, sets up the system,
      then calls the "real" OnFilterScriptInit (using the new ALS 2 hook
      method).
    */


    public OnFilterScriptInit()
    {
        new
            name[MAX_PLAYER_NAME];
   
        SSCANF_Init(GetMaxPlayers(), INVALID_PLAYER_ID, MAX_PLAYER_NAME);
        SSCANF_gInit = true;
       
        // Check if there are any players that aren't initialized.
        for (new i = 0; i < MAX_PLAYERS; i ++)
        {
            if (IsPlayerConnected(i) && !SSCANF_IsConnected(i))
            {
                GetPlayerName(i, name, MAX_PLAYER_NAME);
                SSCANF_Join(i, name, IsPlayerNPC(i));
            }
        }
       
        #if defined SSCANF_OnFilterScriptInit
            SSCANF_OnFilterScriptInit();
        #endif
        return 1;
    }

    #if defined _ALS_OnFilterScriptInit
        #undef OnFilterScriptInit
    #else
        #define _ALS_OnFilterScriptInit
    #endif
    #define OnFilterScriptInit SSCANF_OnFilterScriptInit
    #if defined SSCANF_OnFilterScriptInit
        forward SSCANF_OnFilterScriptInit();
    #endif

    /*
      OnGameModeInit

      Called when the script starts if it is a gamemode.  This callback is also
      called in filterscripts so we don't want to reinitialise the system in
      that case.
    */


    public OnGameModeInit()
    {
        if (!SSCANF_gInit)
        {
            new
                name[MAX_PLAYER_NAME];
       
            SSCANF_Init(GetMaxPlayers(), INVALID_PLAYER_ID, MAX_PLAYER_NAME);
            SSCANF_gInit = true;
           
            // Check if there are any players that aren't initialized.
            for (new i = 0; i < MAX_PLAYERS; i ++)
            {
                if (IsPlayerConnected(i) && !SSCANF_IsConnected(i))
                {
                    GetPlayerName(i, name, MAX_PLAYER_NAME);
                    SSCANF_Join(i, name, IsPlayerNPC(i));
                }
            }
        }
        #if defined SSCANF_OnGameModeInit
            SSCANF_OnGameModeInit();
        #endif
        return 1;
    }

    #if defined _ALS_OnGameModeInit
        #undef OnGameModeInit
    #else
        #define _ALS_OnGameModeInit
    #endif
    #define OnGameModeInit SSCANF_OnGameModeInit
    #if defined SSCANF_OnGameModeInit
        forward SSCANF_OnGameModeInit();
    #endif

    /*
      OnPlayerConnect

      Called when a player connects.  Actually increments an internal count so
      that if a script ends and "OnPlayerDisconnect" is called then "sscanf"
      still knows that the player is really connected.  Also stores their name
      internally.
    */


    public OnPlayerConnect(playerid)
    {
        new
            name[MAX_PLAYER_NAME];
        GetPlayerName(playerid, name, sizeof (name));
        SSCANF_Join(playerid, name, IsPlayerNPC(playerid));
        #if defined SSCANF_OnPlayerConnect
            SSCANF_OnPlayerConnect(playerid);
        #endif
        return 1;
    }

    #if defined _ALS_OnPlayerConnect
        #undef OnPlayerConnect
    #else
        #define _ALS_OnPlayerConnect
    #endif
    #define OnPlayerConnect SSCANF_OnPlayerConnect
    #if defined SSCANF_OnPlayerConnect
        forward SSCANF_OnPlayerConnect(playerid);
    #endif

    /*
      OnPlayerDisconnect

      Called when a player disconnects, or when a script is ended.
    */


    public OnPlayerDisconnect(playerid, reason)
    {
        #if defined SSCANF_OnPlayerDisconnect
            SSCANF_OnPlayerDisconnect(playerid, reason);
        #endif
        SSCANF_Leave(playerid);
        return 1;
    }

    #if defined _ALS_OnPlayerDisconnect
        #undef OnPlayerDisconnect
    #else
        #define _ALS_OnPlayerDisconnect
    #endif
    #define OnPlayerDisconnect SSCANF_OnPlayerDisconnect
    #if defined SSCANF_OnPlayerDisconnect
        forward SSCANF_OnPlayerDisconnect(playerid, reason);
    #endif
#endif

#define SSCANF_Init
#define SSCANF_Join
#define SSCANF_Leave

#define extract%0->%1; EXTRN%1;unformat(_:EXTRZ:EXTRV:EXTRX:%0,##,%1,,);
#define unformat(_:EXTRZ:EXTRV:EXTRX:%0,##,%1);%2else if (unformat(_:EXTRV:EXTRX:%0,##,%1))

#define EXTRV:EXTRX:%0<%3>##,%9new%1,%2) EXTRY:%0##P<%3>,|||%1|||%2)
#define EXTRX:%0##,%9new%1,%2) EXTRY:%0##,|||%1|||%2)
#define EXTRY: EXTR8:EXTR9:EXTR0:EXTR1:EXTR2:EXTR3:EXTR4:

#define EXTR8:EXTR9:EXTR0:EXTR1:EXTR2:EXTR3:EXTR4:%0##%1,%2|||%6:%3=%9|||%4) %6_EXTRO:%0##%1,%2|||%3=%9|||%4)
#define EXTR9:EXTR0:EXTR1:EXTR2:EXTR3:EXTR4:%0##%1,%2|||%3=%9|||%4) __EXTRO:%0##%1,%2|||%3=%9|||%4)
#define EXTR0:EXTR1:EXTR2:EXTR3:EXTR4:%0##%1,%2|||%6:%3[%7]|||%4) %6_EXTRW:%0##%1,%2|||%3[%7]|||%4)
#define EXTR1:EXTR2:EXTR3:EXTR4:%0##%1,%2|||%3[%7]|||%4) __EXTRW:%0##%1,%2|||%3|||%4)
#define EXTR2:EXTR3:EXTR4:%0##%1,%2|||%6:%3|||%4) %6_EXTRN:%0##%1,%2|||%3|||%4)
#define EXTR3:EXTR4:%0##%1,,%2||||||%4) %0##%1,%2)
#define EXTR4:%0##%1,%2|||%3|||%4) __EXTRN:%0##%1,%2|||%3|||%4)

// Optional specifiers.
#define __EXTRO:%0##%1,%2|||%3=%9|||%4,%5) EXTRY:%0##%1I"("#%9")"#,%2,%3|||%4|||%5)
#define Float_EXTRO:%0##%1,%2|||%3=%9|||%4,%5) EXTRY:%0##%1F"("#%9")"#,%2,%3|||%4|||%5)
#define player_EXTRO:%0##%1,%2|||%3=%9|||%4,%5) EXTRY:%0##%1U"("#%9")"#,%2,%3|||%4|||%5)
#define string_EXTRO:%0##%1,%2|||%3[%7]=%9|||%4,%5) EXTRY:%0##%1S"("#%9")"#[%7],%2,%3|||%4|||%5)

// Normal specifiers (the double underscore is to work for "_:".
#define __EXTRN:%0##%1,%2|||%3|||%4,%5) EXTRY:%0##%1i,%2,%3|||%4|||%5)
#define Float_EXTRN:%0##%1,%2|||%3|||%4,%5) EXTRY:%0##%1f,%2,%3|||%4|||%5)
#define player_EXTRN:%0##%1,%2|||%3|||%4,%5) EXTRY:%0##%1u,%2,%3|||%4|||%5)
//#define string_EXTRW:%0##%1,%2|||%3[%7]|||%4,%5) EXTRY:%0##%1s[%7],%2,%3|||%4|||%5)

// Array versions of normal specifiers.
#define __EXTRW:%0##%1,%2|||%3[%7]|||%4,%5) EXTRY:%0##%1a<i>[%7],%2,%3|||%4|||%5)
#define Float_EXTRW:%0##%1,%2|||%3[%7]|||%4,%5) EXTRY:%0##%1a<f>[%7],%2,%3|||%4|||%5)
#define player_EXTRW:%0##%1,%2|||%3[%7]|||%4,%5) EXTRY:%0##%1a<u>[%7],%2,%3|||%4|||%5)
#define string_EXTRW:%0##%1,%2|||%3[%7]|||%4,%5) EXTRY:%0##%1s[%7],%2,%3|||%4|||%5)

// Get rid of excess leading space which causes warnings.
#define EXTRN%0new%1; new%1;

#if !defined string
    #define string:
#endif

#define player:

#define hex:
#define hex_EXTRO:%0##%1,%2|||%3=%9|||%4,%5) EXTRY:%0##%1H"("#%9")"#,%2,%3|||%4|||%5)
#define hex_EXTRN:%0##%1,%2|||%3|||%4,%5) EXTRY:%0##%1h,%2,%3|||%4|||%5)
#define hex_EXTRW:%0##%1,%2|||%3[%7]|||%4,%5) EXTRY:%0##%1a<h>[%7],%2,%3|||%4|||%5)

#define bin:
#define bin_EXTRO:%0##%1,%2|||%3=%9|||%4,%5) EXTRY:%0##%1B"("#%9")"#,%2,%3|||%4|||%5)
#define bin_EXTRN:%0##%1,%2|||%3|||%4,%5) EXTRY:%0##%1b,%2,%3|||%4|||%5)
#define bin_EXTRW:%0##%1,%2|||%3[%7]|||%4,%5) EXTRY:%0##%1a<b>[%7],%2,%3|||%4|||%5)

#define kustom:%0<%1> %0
#define kustom_EXTRO:%0##%1,%2|||%3<%8>=%9|||%4,%5) EXTRY:%0##%1K<%8>"("#%9")"#,%2,%3|||%4|||%5)
#define kustom_EXTRN:%0##%1,%2|||%3<%8>|||%4,%5) EXTRY:%0##%1k<%8>,%2,%3|||%4|||%5)
//#define bin_EXTRW:%0##%1,%2|||%3[%7]|||%4,%5) EXTRY:%0##%1a<b>[%7],%2,%3|||%4|||%5)

SSCANF:weapon(string[])
{
    // This function is VERY basic, needs VASTLY improving to detect variations.
    if ('0' <= string[0] <= '9')
    {
        new
            ret = strval(string);
        if (0 <= ret <= 18 || 22 <= ret <= 46)
        {
            return ret;
        }
    }
    else if (!strcmp(string, "Unarmed")) return 0;
    else if (!strcmp(string, "Brass Knuckles")) return 1;
    else if (!strcmp(string, "Golf Club")) return 2;
    else if (!strcmp(string, "Night Stick")) return 3;
    else if (!strcmp(string, "Knife")) return 4;
    else if (!strcmp(string, "Baseball Bat")) return 5;
    else if (!strcmp(string, "Shovel")) return 6;
    else if (!strcmp(string, "Pool cue")) return 7;
    else if (!strcmp(string, "Katana")) return 8;
    else if (!strcmp(string, "Chainsaw")) return 9;
    else if (!strcmp(string, "Purple Dildo")) return 10;
    else if (!strcmp(string, "White Dildo")) return 11;
    else if (!strcmp(string, "Long White Dildo")) return 12;
    else if (!strcmp(string, "White Dildo 2")) return 13;
    else if (!strcmp(string, "Flowers")) return 14;
    else if (!strcmp(string, "Cane")) return 15;
    else if (!strcmp(string, "Grenades")) return 16;
    else if (!strcmp(string, "Tear Gas")) return 17;
    else if (!strcmp(string, "Molotovs")) return 18;
    else if (!strcmp(string, "Pistol")) return 22;
    else if (!strcmp(string, "Silenced Pistol")) return 23;
    else if (!strcmp(string, "Desert Eagle")) return 24;
    else if (!strcmp(string, "Shotgun")) return 25;
    else if (!strcmp(string, "Sawn Off Shotgun")) return 26;
    else if (!strcmp(string, "Combat Shotgun")) return 27;
    else if (!strcmp(string, "Micro Uzi")) return 28;
    else if (!strcmp(string, "Mac 10")) return 28;
    else if (!strcmp(string, "MP5")) return 29;
    else if (!strcmp(string, "AK47")) return 30;
    else if (!strcmp(string, "M4")) return 31;
    else if (!strcmp(string, "Tec9")) return 32;
    else if (!strcmp(string, "Rifle")) return 33;
    else if (!strcmp(string, "Sniper Rifle")) return 34;
    else if (!strcmp(string, "RPG")) return 35;
    else if (!strcmp(string, "Missile Launcher")) return 36;
    else if (!strcmp(string, "Flame Thrower")) return 37;
    else if (!strcmp(string, "Minigun")) return 38;
    else if (!strcmp(string, "Sachel Charges")) return 39;
    else if (!strcmp(string, "Detonator")) return 40;
    else if (!strcmp(string, "Spray Paint")) return 41;
    else if (!strcmp(string, "Fire Extinguisher")) return 42;
    else if (!strcmp(string, "Camera")) return 43;
    else if (!strcmp(string, "Nightvision Goggles")) return 44;
    else if (!strcmp(string, "Thermal Goggles")) return 45;
    else if (!strcmp(string, "Parachute")) return 46;
    return -1;
}

SSCANF:vehicle(string[])
{
    // This function is VERY basic, needs VASTLY improving to detect variations.
    if ('0' <= string[0] <= '9')
    {
        new
            ret = strval(string);
        if (400 <= ret <= 611)
        {
            return ret;
        }
    }
    else if (!strcmp(string, "Landstalker")) return 400;
    else if (!strcmp(string, "Bravura")) return 401;
    else if (!strcmp(string, "Buffalo")) return 402;
    else if (!strcmp(string, "Linerunner")) return 403;
    else if (!strcmp(string, "Perenniel")) return 404;
    else if (!strcmp(string, "Sentinel")) return 405;
    else if (!strcmp(string, "Dumper")) return 406;
    else if (!strcmp(string, "Firetruck")) return 407;
    else if (!strcmp(string, "Trashmaster")) return 408;
    else if (!strcmp(string, "Stretch")) return 409;
    else if (!strcmp(string, "Manana")) return 410;
    else if (!strcmp(string, "Infernus")) return 411;
    else if (!strcmp(string, "Voodoo")) return 412;
    else if (!strcmp(string, "Pony")) return 413;
    else if (!strcmp(string, "Mule")) return 414;
    else if (!strcmp(string, "Cheetah")) return 415;
    else if (!strcmp(string, "Ambulance")) return 416;
    else if (!strcmp(string, "Leviathan")) return 417;
    else if (!strcmp(string, "Moonbeam")) return 418;
    else if (!strcmp(string, "Esperanto")) return 419;
    else if (!strcmp(string, "Taxi")) return 420;
    else if (!strcmp(string, "Washington")) return 421;
    else if (!strcmp(string, "Bobcat")) return 422;
    else if (!strcmp(string, "Mr Whoopee")) return 423;
    else if (!strcmp(string, "BF Injection")) return 424;
    else if (!strcmp(string, "Hunter")) return 425;
    else if (!strcmp(string, "Premier")) return 426;
    else if (!strcmp(string, "Enforcer")) return 427;
    else if (!strcmp(string, "Securicar")) return 428;
    else if (!strcmp(string, "Banshee")) return 429;
    else if (!strcmp(string, "Predator")) return 430;
    else if (!strcmp(string, "Bus")) return 431;
    else if (!strcmp(string, "Rhino")) return 432;
    else if (!strcmp(string, "Barracks")) return 433;
    else if (!strcmp(string, "Hotknife")) return 434;
    else if (!strcmp(string, "Article Trailer")) return 435;
    else if (!strcmp(string, "Previon")) return 436;
    else if (!strcmp(string, "Coach")) return 437;
    else if (!strcmp(string, "Cabbie")) return 438;
    else if (!strcmp(string, "Stallion")) return 439;
    else if (!strcmp(string, "Rumpo")) return 440;
    else if (!strcmp(string, "RC Bandit")) return 441;
    else if (!strcmp(string, "Romero")) return 442;
    else if (!strcmp(string, "Packer")) return 443;
    else if (!strcmp(string, "Monster")) return 444;
    else if (!strcmp(string, "Admiral")) return 445;
    else if (!strcmp(string, "Squallo")) return 446;
    else if (!strcmp(string, "Seasparrow")) return 447;
    else if (!strcmp(string, "Pizzaboy")) return 448;
    else if (!strcmp(string, "Tram")) return 449;
    else if (!strcmp(string, "Article Trailer 2")) return 450;
    else if (!strcmp(string, "Turismo")) return 451;
    else if (!strcmp(string, "Speeder")) return 452;
    else if (!strcmp(string, "Reefer")) return 453;
    else if (!strcmp(string, "Tropic")) return 454;
    else if (!strcmp(string, "Flatbed")) return 455;
    else if (!strcmp(string, "Yankee")) return 456;
    else if (!strcmp(string, "Caddy")) return 457;
    else if (!strcmp(string, "Solair")) return 458;
    else if (!strcmp(string, "Berkley's RC Van")) return 459;
    else if (!strcmp(string, "Skimmer")) return 460;
    else if (!strcmp(string, "PCJ-600")) return 461;
    else if (!strcmp(string, "Faggio")) return 462;
    else if (!strcmp(string, "Freeway")) return 463;
    else if (!strcmp(string, "RC Baron")) return 464;
    else if (!strcmp(string, "RC Raider")) return 465;
    else if (!strcmp(string, "Glendale")) return 466;
    else if (!strcmp(string, "Oceanic")) return 467;
    else if (!strcmp(string, "Sanchez")) return 468;
    else if (!strcmp(string, "Sparrow")) return 469;
    else if (!strcmp(string, "Patriot")) return 470;
    else if (!strcmp(string, "Quad")) return 471;
    else if (!strcmp(string, "Coastguard")) return 472;
    else if (!strcmp(string, "Dinghy")) return 473;
    else if (!strcmp(string, "Hermes")) return 474;
    else if (!strcmp(string, "Sabre")) return 475;
    else if (!strcmp(string, "Rustler")) return 476;
    else if (!strcmp(string, "ZR-350")) return 477;
    else if (!strcmp(string, "Walton")) return 478;
    else if (!strcmp(string, "Regina")) return 479;
    else if (!strcmp(string, "Comet")) return 480;
    else if (!strcmp(string, "BMX")) return 481;
    else if (!strcmp(string, "Burrito")) return 482;
    else if (!strcmp(string, "Camper")) return 483;
    else if (!strcmp(string, "Marquis")) return 484;
    else if (!strcmp(string, "Baggage")) return 485;
    else if (!strcmp(string, "Dozer")) return 486;
    else if (!strcmp(string, "Maverick")) return 487;
    else if (!strcmp(string, "SAN News Maverick")) return 488;
    else if (!strcmp(string, "Rancher")) return 489;
    else if (!strcmp(string, "FBI Rancher")) return 490;
    else if (!strcmp(string, "Virgo")) return 491;
    else if (!strcmp(string, "Greenwood")) return 492;
    else if (!strcmp(string, "Jetmax")) return 493;
    else if (!strcmp(string, "Hotring Racer")) return 494;
    else if (!strcmp(string, "Sandking")) return 495;
    else if (!strcmp(string, "Blista Compact")) return 496;
    else if (!strcmp(string, "Police Maverick")) return 497;
    else if (!strcmp(string, "Boxville")) return 498;
    else if (!strcmp(string, "Benson")) return 499;
    else if (!strcmp(string, "Mesa")) return 500;
    else if (!strcmp(string, "RC Goblin")) return 501;
    else if (!strcmp(string, "Hotring Racer")) return 502;
    else if (!strcmp(string, "Hotring Racer")) return 503;
    else if (!strcmp(string, "Bloodring Banger")) return 504;
    else if (!strcmp(string, "Rancher")) return 505;
    else if (!strcmp(string, "Super GT")) return 506;
    else if (!strcmp(string, "Elegant")) return 507;
    else if (!strcmp(string, "Journey")) return 508;
    else if (!strcmp(string, "Bike")) return 509;
    else if (!strcmp(string, "Mountain Bike")) return 510;
    else if (!strcmp(string, "Beagle")) return 511;
    else if (!strcmp(string, "Cropduster")) return 512;
    else if (!strcmp(string, "Stuntplane")) return 513;
    else if (!strcmp(string, "Tanker")) return 514;
    else if (!strcmp(string, "Roadtrain")) return 515;
    else if (!strcmp(string, "Nebula")) return 516;
    else if (!strcmp(string, "Majestic")) return 517;
    else if (!strcmp(string, "Buccaneer")) return 518;
    else if (!strcmp(string, "Shamal")) return 519;
    else if (!strcmp(string, "Hydra")) return 520;
    else if (!strcmp(string, "FCR-900")) return 521;
    else if (!strcmp(string, "NRG-500")) return 522;
    else if (!strcmp(string, "HPV1000")) return 523;
    else if (!strcmp(string, "Cement Truck")) return 524;
    else if (!strcmp(string, "Towtruck")) return 525;
    else if (!strcmp(string, "Fortune")) return 526;
    else if (!strcmp(string, "Cadrona")) return 527;
    else if (!strcmp(string, "FBI Truck")) return 528;
    else if (!strcmp(string, "Willard")) return 529;
    else if (!strcmp(string, "Forklift")) return 530;
    else if (!strcmp(string, "Tractor")) return 531;
    else if (!strcmp(string, "Combine Harvester")) return 532;
    else if (!strcmp(string, "Feltzer")) return 533;
    else if (!strcmp(string, "Remington")) return 534;
    else if (!strcmp(string, "Slamvan")) return 535;
    else if (!strcmp(string, "Blade")) return 536;
    else if (!strcmp(string, "Freight (Train)")) return 537;
    else if (!strcmp(string, "Brownstreak (Train)")) return 538;
    else if (!strcmp(string, "Vortex")) return 539;
    else if (!strcmp(string, "Vincent")) return 540;
    else if (!strcmp(string, "Bullet")) return 541;
    else if (!strcmp(string, "Clover")) return 542;
    else if (!strcmp(string, "Sadler")) return 543;
    else if (!strcmp(string, "Firetruck LA")) return 544;
    else if (!strcmp(string, "Hustler")) return 545;
    else if (!strcmp(string, "Intruder")) return 546;
    else if (!strcmp(string, "Primo")) return 547;
    else if (!strcmp(string, "Cargobob")) return 548;
    else if (!strcmp(string, "Tampa")) return 549;
    else if (!strcmp(string, "Sunrise")) return 550;
    else if (!strcmp(string, "Merit")) return 551;
    else if (!strcmp(string, "Utility Van")) return 552;
    else if (!strcmp(string, "Nevada")) return 553;
    else if (!strcmp(string, "Yosemite")) return 554;
    else if (!strcmp(string, "Windsor")) return 555;
    else if (!strcmp(string, "Monster \"A\"")) return 556;
    else if (!strcmp(string, "Monster \"B\"")) return 557;
    else if (!strcmp(string, "Uranus")) return 558;
    else if (!strcmp(string, "Jester")) return 559;
    else if (!strcmp(string, "Sultan")) return 560;
    else if (!strcmp(string, "Stratum")) return 561;
    else if (!strcmp(string, "Elegy")) return 562;
    else if (!strcmp(string, "Raindance")) return 563;
    else if (!strcmp(string, "RC Tiger")) return 564;
    else if (!strcmp(string, "Flash")) return 565;
    else if (!strcmp(string, "Tahoma")) return 566;
    else if (!strcmp(string, "Savanna")) return 567;
    else if (!strcmp(string, "Bandito")) return 568;
    else if (!strcmp(string, "Freight Flat Trailer (Train)")) return 569;
    else if (!strcmp(string, "Streak Trailer (Train)")) return 570;
    else if (!strcmp(string, "Kart")) return 571;
    else if (!strcmp(string, "Mower")) return 572;
    else if (!strcmp(string, "Dune")) return 573;
    else if (!strcmp(string, "Sweeper")) return 574;
    else if (!strcmp(string, "Broadway")) return 575;
    else if (!strcmp(string, "Tornado")) return 576;
    else if (!strcmp(string, "AT400")) return 577;
    else if (!strcmp(string, "DFT-30")) return 578;
    else if (!strcmp(string, "Huntley")) return 579;
    else if (!strcmp(string, "Stafford")) return 580;
    else if (!strcmp(string, "BF-400")) return 581;
    else if (!strcmp(string, "Newsvan")) return 582;
    else if (!strcmp(string, "Tug")) return 583;
    else if (!strcmp(string, "Petrol Trailer")) return 584;
    else if (!strcmp(string, "Emperor")) return 585;
    else if (!strcmp(string, "Wayfarer")) return 586;
    else if (!strcmp(string, "Euros")) return 587;
    else if (!strcmp(string, "Hotdog")) return 588;
    else if (!strcmp(string, "Club")) return 589;
    else if (!strcmp(string, "Freight Box Trailer (Train)")) return 590;
    else if (!strcmp(string, "Article Trailer 3")) return 591;
    else if (!strcmp(string, "Andromada")) return 592;
    else if (!strcmp(string, "Dodo")) return 593;
    else if (!strcmp(string, "RC Cam")) return 594;
    else if (!strcmp(string, "Launch")) return 595;
    else if (!strcmp(string, "Police Car (LSPD)")) return 596;
    else if (!strcmp(string, "Police Car (SFPD)")) return 597;
    else if (!strcmp(string, "Police Car (LVPD)")) return 598;
    else if (!strcmp(string, "Police Ranger")) return 599;
    else if (!strcmp(string, "Picador")) return 600;
    else if (!strcmp(string, "S.W.A.T.")) return 601;
    else if (!strcmp(string, "Alpha")) return 602;
    else if (!strcmp(string, "Phoenix")) return 603;
    else if (!strcmp(string, "Glendale Shit")) return 604;
    else if (!strcmp(string, "Sadler Shit")) return 605;
    else if (!strcmp(string, "Baggage Trailer \"A\"")) return 606;
    else if (!strcmp(string, "Baggage Trailer \"B\"")) return 607;
    else if (!strcmp(string, "Tug Stairs Trailer")) return 608;
    else if (!strcmp(string, "Boxville")) return 609;
    else if (!strcmp(string, "Farm Trailer")) return 610;
    else if (!strcmp(string, "Utility Trailer")) return 611;
    return -1;
}

// Fix the compiler crash when both the PAWN and Plugin versions of sscanf are
// found by renaming the old version at declaration.  (fixes.inc compatible
// naming scheme: "BAD_Function()").
#define sscanf(%0:...) BAD_sscanf(%0:...)
Reply


Messages In This Thread
sscanf - Now supports npcmodes - by Emmet_ - 14.04.2015, 18:37
Re: sscanf v2.8.1 - Now supports npcmodes - by Swyft™ - 14.04.2015, 18:40
Respuesta: sscanf v2.8.1 - Now supports npcmodes - by JustBored - 14.04.2015, 18:44
Re: sscanf v2.8.1 - Now supports npcmodes - by GWMPT - 14.04.2015, 18:58
Re: sscanf v2.8.1 - Now supports npcmodes - by Emmet_ - 14.04.2015, 19:11
Re: sscanf v2.8.1 - Now supports npcmodes - by GWMPT - 14.04.2015, 20:35
Re: sscanf v2.8.1 - Now supports npcmodes - by Denis1 - 14.04.2015, 20:37
Re: sscanf v2.8.1 - Now supports npcmodes - by Jakwob - 14.04.2015, 20:55
Re: sscanf v2.8.1 - Now supports npcmodes - by FernandoLight - 14.04.2015, 21:19
Re: sscanf v2.8.1 - Now supports npcmodes - by TakeiT - 14.04.2015, 21:35
Re: sscanf v2.8.1 - Now supports npcmodes - by Crayder - 14.04.2015, 22:12
Re: sscanf v2.8.1 - Now supports npcmodes - by Abagail - 14.04.2015, 22:19
Re: sscanf v2.8.1 - Now supports npcmodes - by Emmet_ - 14.04.2015, 22:19
Re: sscanf v2.8.1 - Now supports npcmodes - by Crayder - 14.04.2015, 22:21
Re: sscanf v2.8.1 - Now supports npcmodes - by Emmet_ - 14.04.2015, 22:26
Re: sscanf v2.8.1 - Now supports npcmodes - by Crayder - 14.04.2015, 22:32
Re: sscanf v2.8.1 - Now supports npcmodes - by eXeDev - 15.04.2015, 06:28
Re : sscanf v2.8.1 - Now supports npcmodes - by DexX39 - 15.04.2015, 07:43
Re: sscanf v2.8.1 - Now supports npcmodes - by Denis1 - 15.04.2015, 12:07
Re : sscanf v2.8.1 - Now supports npcmodes - by S4t3K - 15.04.2015, 12:39
Re: sscanf v2.8.1 - Now supports npcmodes - by dominik523 - 15.04.2015, 12:52
Re: Re : sscanf v2.8.1 - Now supports npcmodes - by Emmet_ - 15.04.2015, 17:19
Re: sscanf v2.8.1 - Now supports npcmodes - by Niko_boy - 15.04.2015, 17:29
Re: sscanf v2.8.1 - Now supports npcmodes - by Emmet_ - 18.04.2015, 17:29
Re: sscanf v2.8.1 - Now supports npcmodes - by Denis1 - 18.04.2015, 17:42
Re: sscanf v2.8.1 - Now supports npcmodes - by Kar - 18.04.2015, 17:51
Re : sscanf v2.8.1 - Now supports npcmodes - by S4t3K - 18.04.2015, 18:11
Re: sscanf v2.8.1 - Now supports npcmodes - by Emmet_ - 18.04.2015, 18:55
Re: sscanf v2.8.1 - Now supports npcmodes - by AroseKhanNiazi - 18.04.2015, 19:35
Re: sscanf v2.8.1 - Now supports npcmodes - by Emmet_ - 18.04.2015, 19:39
Re: sscanf v2.8.1 - Now supports npcmodes - by corne - 18.04.2015, 19:58
Re: sscanf v2.8.1 - Now supports npcmodes - by Adi007 - 20.04.2015, 05:26
Re: sscanf v2.8.1 - Now supports npcmodes - by LazyB0y - 20.04.2015, 11:05
Re: sscanf v2.8.1 - Now supports npcmodes - by AroseKhanNiazi - 25.04.2015, 17:08
Re: sscanf v2.8.1 - Now supports npcmodes - by Luis- - 29.04.2015, 17:08
Re: sscanf v2.8.1 - Now supports npcmodes - by Kar - 30.04.2015, 03:06
Re: sscanf v2.8.1 - Now supports npcmodes - by Crayder - 30.04.2015, 04:11
Re: sscanf v2.8.1 - Now supports npcmodes - by Kar - 30.04.2015, 04:16
Re: sscanf v2.8.1 - Now supports npcmodes - by Crayder - 30.04.2015, 04:32
Re: sscanf v2.8.1 - Now supports npcmodes - by Kar - 30.04.2015, 05:26
Re: sscanf v2.8.1 - Now supports npcmodes - by Crayder - 30.04.2015, 05:48
Re: sscanf v2.8.1 - Now supports npcmodes - by LordFede - 30.04.2015, 15:39
Re: sscanf v2.8.1 - Now supports npcmodes - by SickAttack - 30.04.2015, 16:07
Re: sscanf v2.8.1 - Now supports npcmodes - by Clergy - 30.04.2015, 17:32
Re: sscanf v2.8.1 - Now supports npcmodes - by Crayder - 03.05.2015, 07:16
Re: sscanf v2.8.1 - Now supports npcmodes - by Emmet_ - 03.05.2015, 08:04
Re: sscanf v2.8.1 - Now supports npcmodes - by m0k1 - 04.05.2015, 09:26
Re: sscanf v2.8.1 - Now supports npcmodes - by Whizion - 05.05.2015, 03:34
Re: sscanf v2.8.1 - Now supports npcmodes - by Emmet_ - 05.05.2015, 04:32
Re : sscanf v2.8.1 - Now supports npcmodes - by Dutheil - 20.05.2015, 12:59
Re: sscanf v2.8.1 - Now supports npcmodes - by Kar - 04.06.2015, 00:02
Re: sscanf v2.8.1 - Now supports npcmodes - by Crayder - 04.06.2015, 01:49
Re: sscanf v2.8.1 - Now supports npcmodes - by DRIFT_HUNTER - 04.06.2015, 05:15
Re: sscanf v2.8.1 - Now supports npcmodes - by Kar - 04.06.2015, 08:19
Re: sscanf v2.8.1 - Now supports npcmodes - by IstuntmanI - 09.06.2015, 12:04
Re: sscanf v2.8.1 - Now supports npcmodes - by Crayder - 09.06.2015, 17:51
Re: sscanf v2.8.1 - Now supports npcmodes - by IstuntmanI - 09.06.2015, 19:40
Re: sscanf v2.8.1 - Now supports npcmodes - by Crayder - 09.06.2015, 21:19
Re: sscanf v2.8.1 - Now supports npcmodes - by LocMax - 16.06.2015, 07:01
Re: sscanf v2.8.1 - Now supports npcmodes - by DRIFT_HUNTER - 16.06.2015, 07:28
Re: sscanf v2.8.1 - Now supports npcmodes - by LocMax - 16.06.2015, 07:35
Re: sscanf v2.8.1 - Now supports npcmodes - by KayJ - 16.06.2015, 10:17
Re: sscanf v2.8.1 - Now supports npcmodes - by SpikeSpigel - 20.06.2015, 02:00
Re: sscanf v2.8.1 - Now supports npcmodes - by RaeF - 20.06.2015, 02:22
Re: sscanf v2.8.1 - Now supports npcmodes - by Crayder - 20.06.2015, 02:26
Re: sscanf v2.8.1 - Now supports npcmodes - by Emmet_ - 20.06.2015, 02:44
Re: sscanf v2.8.1 - Now supports npcmodes - by RaeF - 20.06.2015, 03:17
Re: Respuesta: sscanf v2.8.1 - Now supports npcmodes - by Scenario - 12.08.2015, 15:41
Re: sscanf v2.8.1 - Now supports npcmodes - by Evocator - 17.08.2015, 13:27
Re: sscanf v2.8.1 - Now supports npcmodes - by xVIP3Rx - 19.08.2015, 03:25
Re: sscanf v2.8.1 - Now supports npcmodes - by azzerking - 28.08.2015, 01:22
Re: sscanf v2.8.1 - Now supports npcmodes - by Pr0GreSiVe - 31.08.2015, 13:07
Re: sscanf v2.8.1 - Now supports npcmodes - by DRIFT_HUNTER - 31.08.2015, 17:26
Re: sscanf v2.8.1 - Now supports npcmodes - by Scenario - 02.09.2015, 13:59
Re: sscanf v2.8.1 - Now supports npcmodes - by CJ101 - 04.09.2015, 22:49
Re: sscanf v2.8.1 - Now supports npcmodes - by PT - 05.09.2015, 00:43
Re: sscanf v2.8.1 - Now supports npcmodes - by Crayder - 05.09.2015, 01:52
Re: sscanf v2.8.1 - Now supports npcmodes - by HydraHumza - 05.09.2015, 10:57
Re: sscanf v2.8.1 - Now supports npcmodes - by IDarkness - 08.09.2015, 09:24
Re: sscanf v2.8.1 - Now supports npcmodes - by DjPinball - 10.10.2015, 11:54
Re: sscanf v2.8.1 - Now supports npcmodes - by Karolukas123 - 20.11.2015, 20:27
Re: sscanf v2.8.1 - Now supports npcmodes - by Lucky13 - 01.01.2016, 21:15
Re: sscanf v2.8.1 - Now supports npcmodes - by Stanford - 01.01.2016, 23:26
Re: sscanf v2.8.1 - Now supports npcmodes - by Crayder - 02.01.2016, 00:24
Re: sscanf v2.8.1 - Now supports npcmodes - by Stanford - 02.01.2016, 00:41
Re: sscanf v2.8.1 - Now supports npcmodes - by Crayder - 02.01.2016, 17:31
Re: sscanf v2.8.1 - Now supports npcmodes - by kurta999 - 18.01.2016, 17:43
Re: sscanf v2.8.1 - Now supports npcmodes - by Crayder - 18.01.2016, 17:57
Re: sscanf v2.8.1 - Now supports npcmodes - by AbyssMorgan - 25.01.2016, 08:01
Re: sscanf v2.8.1 - Now supports npcmodes - by graef - 02.02.2016, 12:31
Re: sscanf v2.8.1 - Now supports npcmodes - by Crayder - 02.02.2016, 16:16
Re: sscanf v2.8.1 - Now supports npcmodes - by Kar - 07.02.2016, 03:34
Re: sscanf v2.8.1 - Now supports npcmodes - by Marshall2015 - 29.02.2016, 06:25
Re: sscanf v2.8.1 - Now supports npcmodes - by f0Re3t - 14.03.2016, 11:49
Re: sscanf v2.8.1 - Now supports npcmodes - by Crayder - 14.03.2016, 13:58
Re: sscanf v2.8.1 - Now supports npcmodes - by maddinat0r - 14.03.2016, 19:28
Re: sscanf v2.8.1 - Now supports npcmodes - by Crayder - 14.03.2016, 20:24
Re: sscanf v2.8.1 - Now supports npcmodes - by maddinat0r - 15.03.2016, 15:55
Re: sscanf v2.8.1 - Now supports npcmodes - by Crayder - 15.03.2016, 16:11
Re: sscanf v2.8.1 - Now supports npcmodes - by maddinat0r - 15.03.2016, 16:19
Re: sscanf v2.8.1 - Now supports npcmodes - by radiobizza - 15.03.2016, 17:53
Re: sscanf v2.8.1 - Now supports npcmodes - by Crayder - 15.03.2016, 18:08
Re: sscanf v2.8.1 - Now supports npcmodes - by zG - 24.03.2016, 06:57
Re: sscanf v2.8.1 - Now supports npcmodes - by jamal1992 - 24.03.2016, 10:57
Re: sscanf v2.8.1 - Now supports npcmodes - by mave_man - 25.03.2016, 07:13
Re: sscanf v2.8.1 - Now supports npcmodes - by Ryan_Redfield - 28.03.2016, 08:31
Re: sscanf v2.8.1 - Now supports npcmodes - by Mellnik - 28.03.2016, 10:09
Re: sscanf v2.8.1 - Now supports npcmodes - by ball - 02.04.2016, 09:37
Re: sscanf v2.8.1 - Now supports npcmodes - by Crayder - 04.04.2016, 16:33
Re: sscanf v2.8.1 - Now supports npcmodes - by mihmen - 07.04.2016, 10:13
Re: sscanf v2.8.1 - Now supports npcmodes - by Crayder - 07.04.2016, 11:24
Re: sscanf v2.8.1 - Now supports npcmodes - by Crayder - 07.04.2016, 11:27
Re: sscanf v2.8.1 - Now supports npcmodes - by DavidGravelli - 07.04.2016, 14:05
Re: sscanf v2.8.1 - Now supports npcmodes - by DRIFT_HUNTER - 07.04.2016, 14:41
Re: sscanf v2.8.1 - Now supports npcmodes - by sampkinq - 07.04.2016, 20:01
Re: sscanf v2.8.1 - Now supports npcmodes - by Konstantinos - 08.05.2016, 11:06
Re: sscanf - Now supports npcmodes - by Pr0GreSiVe - 04.06.2016, 18:53
Re: sscanf - Now supports npcmodes - by Lordzy - 04.06.2016, 19:14
Re: sscanf - Now supports npcmodes - by anonimus2222222 - 19.06.2016, 08:34
Re: sscanf - Now supports npcmodes - by Luis- - 19.06.2016, 11:07
Re: sscanf - Now supports npcmodes - by AlexPalermitano97 - 26.08.2016, 11:50
Re: sscanf - Now supports npcmodes - by Luis- - 26.08.2016, 12:03
Re: sscanf - Now supports npcmodes - by br155 - 17.10.2016, 15:07
Re: sscanf - Now supports npcmodes - by Konstantinos - 17.10.2016, 15:09
Re: sscanf - Now supports npcmodes - by Yuri8 - 19.11.2016, 07:12
Re: sscanf - Now supports npcmodes - by kurta999 - 19.11.2016, 07:42
Re: sscanf - Now supports npcmodes - by Yuri8 - 20.11.2016, 09:55
Re: sscanf - Now supports npcmodes - by Pr0GreSiVe - 23.12.2016, 14:41
Re: sscanf - Now supports npcmodes - by kurta999 - 23.12.2016, 14:45
Re: sscanf - Now supports npcmodes - by Dayrion - 02.07.2017, 16:00
Re: sscanf - Now supports npcmodes - by Arbico - 29.07.2017, 13:54
Re: sscanf - Now supports npcmodes - by Kaperstone - 07.10.2017, 19:14
Re: sscanf - Now supports npcmodes - by AlamoTR - 20.04.2018, 07:04
Re: sscanf - Now supports npcmodes - by Misiur - 09.04.2020, 06:44
Re: sscanf - Now supports npcmodes - by Calisthenics - 09.04.2020, 06:50
Re: sscanf - Now supports npcmodes - by Mike861 - 19.04.2020, 08:59
Re: sscanf - Now supports npcmodes - by Calisthenics - 19.04.2020, 09:03
Re: sscanf - Now supports npcmodes - by Mike861 - 19.04.2020, 09:06
Re: sscanf - Now supports npcmodes - by natovan - 14.05.2020, 16:10
Re: sscanf - Now supports npcmodes - by Grim_ - 19.05.2020, 23:59

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