(Mapping) retexturing GTA sa objectes
#11

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Originally Posted by Rufio
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Yep but then again what about players with low internet speeds? They will most likely fall off the map.

Edit: The point I am trying to make is there will be A LOT of objects for a player to stream whenever he/she moves hence the massive lag for players with low internet speeds.
You are not removing original roads, only adding an extra layer above it, I don't see an issue, other than SA originally use decimal numbers for object rotation, and almost all roads ends up being rotated by 3.16 degree etc, once I redo one area of LS, I stopped it, cuz its pain in the ass to get right rotation for the objects.
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Messages In This Thread
(Mapping) retexturing GTA sa objectes - by sofien25 - 03.02.2016, 20:09
Re: (Mapping) retexturing GTA sa objectes - by Rufio - 03.02.2016, 20:12
Re: (Mapping) retexturing GTA sa objectes - by BiosMarcel - 03.02.2016, 20:12
Re: (Mapping) retexturing GTA sa objectes - by Tamer - 03.02.2016, 20:28
Re: (Mapping) retexturing GTA sa objectes - by PrO.GameR - 03.02.2016, 21:24
Re: (Mapping) retexturing GTA sa objectes - by Tamer - 04.02.2016, 13:58
Re: (Mapping) retexturing GTA sa objectes - by ikey07 - 04.02.2016, 14:16
Re: (Mapping) retexturing GTA sa objectes - by Rufio - 04.02.2016, 14:18
Re: (Mapping) retexturing GTA sa objectes - by Tamer - 04.02.2016, 21:47
Re: (Mapping) retexturing GTA sa objectes - by Rufio - 04.02.2016, 22:55
Re: (Mapping) retexturing GTA sa objectes - by ikey07 - 04.02.2016, 22:57
Re: (Mapping) retexturing GTA sa objectes - by Rufio - 04.02.2016, 22:59
Re: (Mapping) retexturing GTA sa objectes - by Tamer - 05.02.2016, 17:53

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