(Mapping) retexturing GTA sa objectes
#10

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Originally Posted by Tamer
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If your concern is object count, It won't be matter. Because there are scripters here which have like 100,000 objects and those servers run with no issue. Also, I don't think there are more than 5000 road objects at SA-MP.
Yep but then again what about players with low internet speeds? They will most likely fall off the map.

Edit: The point I am trying to make is there will be A LOT of objects for a player to stream whenever he/she moves hence the massive lag for players with low internet speeds.
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Messages In This Thread
(Mapping) retexturing GTA sa objectes - by sofien25 - 03.02.2016, 20:09
Re: (Mapping) retexturing GTA sa objectes - by Rufio - 03.02.2016, 20:12
Re: (Mapping) retexturing GTA sa objectes - by BiosMarcel - 03.02.2016, 20:12
Re: (Mapping) retexturing GTA sa objectes - by Tamer - 03.02.2016, 20:28
Re: (Mapping) retexturing GTA sa objectes - by PrO.GameR - 03.02.2016, 21:24
Re: (Mapping) retexturing GTA sa objectes - by Tamer - 04.02.2016, 13:58
Re: (Mapping) retexturing GTA sa objectes - by ikey07 - 04.02.2016, 14:16
Re: (Mapping) retexturing GTA sa objectes - by Rufio - 04.02.2016, 14:18
Re: (Mapping) retexturing GTA sa objectes - by Tamer - 04.02.2016, 21:47
Re: (Mapping) retexturing GTA sa objectes - by Rufio - 04.02.2016, 22:55
Re: (Mapping) retexturing GTA sa objectes - by ikey07 - 04.02.2016, 22:57
Re: (Mapping) retexturing GTA sa objectes - by Rufio - 04.02.2016, 22:59
Re: (Mapping) retexturing GTA sa objectes - by Tamer - 05.02.2016, 17:53

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