Checkpoint help
#7

maybe that's influencing the system in a way, although I have no clue tbh...
I'd try to work with the dynamic checkpoints only...
You could also try a print("called"); message on the "OnPlayerEnterDynamicCP" to check whether that is somehow called when entering the normal CP...
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Messages In This Thread
Checkpoint help - by N0FeaR - 26.01.2016, 13:59
Re: Checkpoint help - by Sascha - 26.01.2016, 15:33
Re: Checkpoint help - by Runn3R - 26.01.2016, 16:42
Re: Checkpoint help - by N0FeaR - 26.01.2016, 19:54
Re: Checkpoint help - by Sascha - 27.01.2016, 07:00
Re: Checkpoint help - by N0FeaR - 27.01.2016, 08:42
Re: Checkpoint help - by Sascha - 27.01.2016, 14:50
Re: Checkpoint help - by N0FeaR - 27.01.2016, 16:29
Re: Checkpoint help - by Sascha - 28.01.2016, 09:00

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