27.01.2016, 14:50
maybe that's influencing the system in a way, although I have no clue tbh...
I'd try to work with the dynamic checkpoints only...
You could also try a print("called"); message on the "OnPlayerEnterDynamicCP" to check whether that is somehow called when entering the normal CP...
I'd try to work with the dynamic checkpoints only...
You could also try a print("called"); message on the "OnPlayerEnterDynamicCP" to check whether that is somehow called when entering the normal CP...