regarding a map code.
#1

There's a textured map I received by a friend of mine, I'm able to sucessfuly compile it, but then it wont load on the server at all. Do you guys know what could it be?

Код:
#include <a_samp>
#include "../include/gl_common.inc"
#include <streamer>

// Map Record PLUS by 0X688
// Visit UGBASE.EU
public OnFilterScriptInit()
{
return 1;
}

forward public MRP_RemoveObjects(playerid);
public MRP_RemoveObjects(playerid)
{
}

forward MRP_CreateObjects();
public MRP_CreateObjects()
{

	new cobj0 = CreateDynamicObject(19355, 2814.202148, 2670.698730, 9.777400, 0.000000, 0.000000, 90.000000);
	SetDynamicObjectMaterial(cobj0, 0, 11011, "crackfact_sfse", "ws_altz_wall1");


	new cobj1 = CreateDynamicObject(19355, 2821.475830, 2670.698730, 9.777400, 0.000000, 0.000000, 90.000000);
	SetDynamicObjectMaterial(cobj1, 0, 11011, "crackfact_sfse", "ws_altz_wall1");


	new cobj2 = CreateDynamicObject(19447, 2814.392822, 2665.959229, 11.715860, 0.000000, 0.000000, 0.000000);
	SetDynamicObjectMaterial(cobj2, 0, 11011, "crackfact_sfse", "ws_altz_wall1");


	new cobj3 = CreateDynamicObject(19447, 2821.300293, 2665.959229, 11.715900, 0.000000, 0.000000, 0.000000);
	SetDynamicObjectMaterial(cobj3, 0, 11011, "crackfact_sfse", "ws_altz_wall1");


	new cobj4 = CreateDynamicObject(19447, 2824.654053, 2665.238037, 11.715900, 0.000000, 0.000000, 90.000000);
	SetDynamicObjectMaterial(cobj4, 0, 11011, "crackfact_sfse", "ws_altz_wall1");


	new cobj5 = CreateDynamicObject(19355, 2815.738525, 2669.942871, 9.787400, 0.000000, 0.000000, 0.000000);
	SetDynamicObjectMaterial(cobj5, 0, 11011, "crackfact_sfse", "ws_altz_wall1");


	new cobj6 = CreateDynamicObject(19355, 2819.805664, 2669.942871, 9.787400, 0.000000, 0.000000, 0.000000);
	SetDynamicObjectMaterial(cobj6, 0, 11011, "crackfact_sfse", "ws_altz_wall1");


	new cobj7 = CreateDynamicObject(19362, 2822.408447, 2672.223877, 11.462800, 0.000000, 90.000000, 0.000000);
	SetDynamicObjectMaterial(cobj7, 0, 11011, "crackfact_sfse", "ws_altz_wall1");


	new cobj8 = CreateDynamicObject(19362, 2818.909912, 2672.223877, 11.462800, 0.000000, 90.000000, 0.000000);
	SetDynamicObjectMaterial(cobj8, 0, 11011, "crackfact_sfse", "ws_altz_wall1");


	new cobj9 = CreateDynamicObject(19362, 2815.410400, 2672.223877, 11.462800, 0.000000, 90.000000, 0.000000);
	SetDynamicObjectMaterial(cobj9, 0, 11011, "crackfact_sfse", "ws_altz_wall1");


	new cobj10 = CreateDynamicObject(19362, 2811.917480, 2672.223877, 11.462800, 0.000000, 90.000000, 0.000000);
	SetDynamicObjectMaterial(cobj10, 0, 11011, "crackfact_sfse", "ws_altz_wall1");


	new cobj11 = CreateDynamicObject(19377, 2817.831299, 2679.062500, 10.351300, 0.000000, 90.000000, 90.000000);
	SetDynamicObjectMaterial(cobj11, 0, 11011, "crackfact_sfse", "ws_altz_wall1");


	new cobj12 = CreateDynamicObject(19447, 2817.831299, 2673.745605, 9.798980, 0.000000, 0.000000, 90.000000);
	SetDynamicObjectMaterial(cobj12, 0, 11011, "crackfact_sfse", "ws_altz_wall1");


	new cobj13 = CreateDynamicObject(19454, 2822.160645, 2678.643311, 11.462800, 0.000000, 90.000000, 0.000000);
	SetDynamicObjectMaterial(cobj13, 0, 11011, "crackfact_sfse", "ws_altz_wall1");


	new cobj14 = CreateDynamicObject(19454, 2813.738281, 2678.643311, 11.462800, 0.000000, 90.000000, 0.000000);
	SetDynamicObjectMaterial(cobj14, 0, 11011, "crackfact_sfse", "ws_altz_wall1");


	new cobj15 = CreateDynamicObject(19447, 2820.489502, 2678.628418, 9.799000, 0.000000, 0.000000, 0.000000);
	SetDynamicObjectMaterial(cobj15, 0, 11011, "crackfact_sfse", "ws_altz_wall1");


	new cobj16 = CreateDynamicObject(19447, 2815.408691, 2678.628418, 9.799000, 0.000000, 0.000000, 0.000000);
	SetDynamicObjectMaterial(cobj16, 0, 11011, "crackfact_sfse", "ws_altz_wall1");


	new cobj17 = CreateDynamicObject(19447, 2811.024658, 2665.238037, 11.715900, 0.000000, 0.000000, 90.000000);
	SetDynamicObjectMaterial(cobj17, 0, 11011, "crackfact_sfse", "ws_altz_wall1");
It's only half of the code obv. Could anyone help me? Thanks.
Reply


Messages In This Thread
regarding a map code. - by JXbro - 27.01.2016, 10:13
Re: regarding a map code. - by SyS - 27.01.2016, 10:24
Re: regarding a map code. - by MicroKyrr - 27.01.2016, 10:30
Re: regarding a map code. - by Amunra - 27.01.2016, 10:33
Re: regarding a map code. - by rambalili2 - 27.01.2016, 10:39
Re: regarding a map code. - by Richie© - 27.01.2016, 11:01
Re: regarding a map code. - by SyS - 27.01.2016, 13:30
Re: regarding a map code. - by JXbro - 27.01.2016, 16:49
Re: regarding a map code. - by Crayder - 27.01.2016, 16:55
Re: regarding a map code. - by JXbro - 27.01.2016, 17:07

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