[Ajuda] Nгo salva ao remover objeto anexado ao jogador
#2

pawn Код:
stock RemoveSlotAttached(playerid, index)
{
        new aname[MAX_PLAYER_NAME],file[40],strText[15];
        GetPlayerName(playerid, aname, MAX_PLAYER_NAME);
        format(file, sizeof(file), PASTA_ACESSORIOS, aname);
        if(DOF2::FileExists(file))
       {
           format(strText, 15, "%d_Used", index);
           DOF2::SetInt(file, strText, false);
           AttaCheP[playerid][Used] = false;
            AttaCheP[playerid][ModeloID] = 0;
            AttaCheP[playerid][BoneID] = 0;
            AttaCheP[playerid][ApX] = 0;
            AttaCheP[playerid][ApY] = 0;
            AttaCheP[playerid][ApZ] = 0;
            AttaCheP[playerid][ArX] = 0;
            AttaCheP[playerid][ArY] = 0;
            AttaCheP[playerid][ArZ] = 0;
            AttaCheP[playerid][AeX] = 0;
            AttaCheP[playerid][AeY] = 0;
            AttaCheP[playerid][AeZ] = 0;
            DOF2::SaveFile();
    }
    return 1;
}
@Edit
pawn Код:
stock RemoveSlotAttached(playerid, index)
{
            AttaCheP[playerid][index][Used] = false;
            AttaCheP[playerid][index][ModeloID] = 0;
            AttaCheP[playerid][index][BoneID] = 0;
            AttaCheP[playerid][index][ApX] = 0;
            AttaCheP[playerid][index][ApY] = 0;
            AttaCheP[playerid][index][ApZ] = 0;
            AttaCheP[playerid][index][ArX] = 0;
            AttaCheP[playerid][index][ArY] = 0;
            AttaCheP[playerid][index][ArZ] = 0;
            AttaCheP[playerid][index][AeX] = 0;
            AttaCheP[playerid][index][AeY] = 0;
            AttaCheP[playerid][index][AeZ] = 0;
            RemovePlayerAttachedObject(playerid, index);
    }
    return 1;
}
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Messages In This Thread
Nгo salva ao remover objeto anexado ao jogador - by rodrigo147 - 26.01.2016, 15:13
Re: Nгo salva ao remover objeto anexado ao jogador - by XandyMello - 27.01.2016, 02:58
Re: Nгo salva ao remover objeto anexado ao jogador - by rodrigo147 - 27.01.2016, 10:58

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