Timer problem ( simple )
#1

Ok so i've been working with timers for a day and still don't know all the pawno syntax and all.

What I wanna do is, when timer reach 0 seconds : it destroy the dynamic object CowFence. It creates it when the timer starts and when its going down. But it doesnt destroy it at 0 but it do kill the timer.

Any help is highly apreciated

PHP код:
forward CowTimeCooldown(playerid);
public 
CowTimeCooldown(playerid)
{
    if(
CowTime[playerid] > 0)
    {
        
CowTime[playerid] --;
    }
    else if(
CowTime[playerid] == 0)
    {
        new 
string[128], cow;
        
CowFence CreateDynamicObject(19833, -380.1285,-1472.2924,25.7266, -0.0000031.099999, -68.199905,0);
        
PlayerInfo[playerid][pCow][cow] = PlayerInfo[playerid][pCow][cow] += 50;
        
format(stringsizeof(string), "* %s has fed his cow and it got bigger by 50 lbs"RPN(playerid));
        
SendNearbyMessage(playerid15stringCOLOR_PURPLECOLOR_PURPLECOLOR_PURPLECOLOR_PURPLECOLOR_PURPLE);
        
DestroyDynamicObject(CowFence);
        
KillTimer(CowCooldown[playerid]);
       }
    return 
1;

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Messages In This Thread
Timer problem ( simple ) - by Mikeydoo - 26.01.2016, 20:08
Re: Timer problem ( simple ) - by itsCody - 26.01.2016, 20:16
Re: Timer problem ( simple ) - by Mikeydoo - 26.01.2016, 20:19
Re: Timer problem ( simple ) - by Mikeydoo - 26.01.2016, 20:52
Re: Timer problem ( simple ) - by AmigaBlizzard - 26.01.2016, 20:59
Re: Timer problem ( simple ) - by Mikeydoo - 26.01.2016, 21:02
Re: Timer problem ( simple ) - by Mikeydoo - 26.01.2016, 21:37

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