25.01.2016, 13:58
@Urukhay: You can use Java's threads (https://docs.oracle.com/javase/8/doc...ng/Thread.html) but if you want to call anything related to SA:MP's functions, you will have to use Shoebill.get().runOnSampThread() as dusk already said. So you can technically calculate big numbers while your players are not experiencing any lag.