21.01.2016, 22:46
Hmm i finnaly fix this just removed +1] @ last "SetPlayerRaceCheckpoint", all works.
Код:
new Float:CheckPoints[10][3] = { {-2127.3611,-81.2161,35.1019}, {-2167.1638,-71.8486,34.9774}, {-2256.0537,-191.7249,34.9743}, {-2204.0200,-466.3755,49.3204}, {-2226.0217,-740.3702,64.3937}, {-2312.0801,-782.2291,90.6318}, {-2422.8140,-609.5429,132.3662}, {-2628.3250,-494.8151,69.9621}, {-2355.0166,-460.1673,80.0940}, {-2790.6455,-483.1252,7.1875} }; public OnPlayerSpawn(playerid) { new Random = random(sizeof(RandomSpawns)); new Clover = CreateVehicle(521,RandomSpawns[Random][0], RandomSpawns[Random][1], RandomSpawns[Random][2],0.0000,149,149,-1);// Nosakām {X,Y,Z,-}, PutPlayerInVehicle(playerid, Clover, 0); // Ieliekam spēlētāju maљīnā, kā vadītāju TogglePlayerControllable(playerid,0); // Sasaldējam dalībnieku for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { Player_CheckPoint[i] = 0; SetPlayerRaceCheckpoint(i,0,CheckPoints[0][0],CheckPoints[0][1],CheckPoints[0][2],CheckPoints[1][0],CheckPoints[1][1],CheckPoints[1][2],9.7); IsRaceRunning = true; } } return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { if(IsRaceRunning == true) { Player_CheckPoint[playerid]++; } if(Player_CheckPoint[playerid] < 9 && IsRaceRunning == true) { DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid,0,CheckPoints[Player_CheckPoint[playerid]][0],CheckPoints[Player_CheckPoint[playerid]][1],CheckPoints[Player_CheckPoint[playerid]][2],CheckPoints[Player_CheckPoint[playerid]+1][0],CheckPoints[Player_CheckPoint[playerid]+1][1],CheckPoints[Player_CheckPoint[playerid]+1][2],9.7); return 1; } if(Player_CheckPoint[playerid] == 9 && IsRaceRunning == true) { DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid,1,CheckPoints[Player_CheckPoint[playerid]][0],CheckPoints[Player_CheckPoint[playerid]][1],CheckPoints[Player_CheckPoint[playerid]][2],CheckPoints[Player_CheckPoint[playerid]][0],CheckPoints[Player_CheckPoint[playerid]][1],CheckPoints[Player_CheckPoint[playerid]][2],9.7); return 1; } if(Player_CheckPoint[playerid] == 10 && IsRaceRunning == true) { for(new i = 10; i < MAX_PLAYERS; i++) { DisablePlayerRaceCheckpoint(playerid); } GetPlayerName(playerid,WinnerName,sizeof(WinnerName)); format(stringwin,sizeof(stringwin),"[RACE] The race is over, %s has won and achieved $%d!",WinnerName,winner_money); SendClientMessageToAll(0xFF0000FF,stringwin); GivePlayerMoney(playerid,winner_money); IsRaceRunning = false; new currentveh; currentveh = GetPlayerVehicleID(playerid); DestroyVehicle(currentveh); return 1; } return 1; }