Last race checkpoint.
#4

Hmm i finnaly fix this just removed +1] @ last "SetPlayerRaceCheckpoint", all works.

Код:
new Float:CheckPoints[10][3] =
{
        {-2127.3611,-81.2161,35.1019},
        {-2167.1638,-71.8486,34.9774},
        {-2256.0537,-191.7249,34.9743},
        {-2204.0200,-466.3755,49.3204},
        {-2226.0217,-740.3702,64.3937},
        {-2312.0801,-782.2291,90.6318},
        {-2422.8140,-609.5429,132.3662},
        {-2628.3250,-494.8151,69.9621},
        {-2355.0166,-460.1673,80.0940},
        {-2790.6455,-483.1252,7.1875}
       };
public OnPlayerSpawn(playerid)
{
    new Random = random(sizeof(RandomSpawns));
    new Clover = CreateVehicle(521,RandomSpawns[Random][0], RandomSpawns[Random][1], RandomSpawns[Random][2],0.0000,149,149,-1);// Nosakām {X,Y,Z,-},
    PutPlayerInVehicle(playerid, Clover, 0); // Ieliekam spēlētāju maљīnā, kā vadītāju
    TogglePlayerControllable(playerid,0); // Sasaldējam dalībnieku
    for(new i = 0; i < MAX_PLAYERS; i++)
        {
            if(IsPlayerConnected(i))
            {
                Player_CheckPoint[i] = 0;
                SetPlayerRaceCheckpoint(i,0,CheckPoints[0][0],CheckPoints[0][1],CheckPoints[0][2],CheckPoints[1][0],CheckPoints[1][1],CheckPoints[1][2],9.7);
                IsRaceRunning = true;
                }
        }
	return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
        if(IsRaceRunning == true) { Player_CheckPoint[playerid]++; }
        if(Player_CheckPoint[playerid] < 9 && IsRaceRunning == true)
        {
                DisablePlayerRaceCheckpoint(playerid);
                SetPlayerRaceCheckpoint(playerid,0,CheckPoints[Player_CheckPoint[playerid]][0],CheckPoints[Player_CheckPoint[playerid]][1],CheckPoints[Player_CheckPoint[playerid]][2],CheckPoints[Player_CheckPoint[playerid]+1][0],CheckPoints[Player_CheckPoint[playerid]+1][1],CheckPoints[Player_CheckPoint[playerid]+1][2],9.7);
                return 1;
        }
        if(Player_CheckPoint[playerid] == 9 && IsRaceRunning == true)
        {
                DisablePlayerRaceCheckpoint(playerid);
                SetPlayerRaceCheckpoint(playerid,1,CheckPoints[Player_CheckPoint[playerid]][0],CheckPoints[Player_CheckPoint[playerid]][1],CheckPoints[Player_CheckPoint[playerid]][2],CheckPoints[Player_CheckPoint[playerid]][0],CheckPoints[Player_CheckPoint[playerid]][1],CheckPoints[Player_CheckPoint[playerid]][2],9.7);
                return 1;
        }
        if(Player_CheckPoint[playerid] == 10 && IsRaceRunning == true)
        {
                for(new i = 10; i < MAX_PLAYERS; i++)
                {
                DisablePlayerRaceCheckpoint(playerid);
                }
                GetPlayerName(playerid,WinnerName,sizeof(WinnerName));
                format(stringwin,sizeof(stringwin),"[RACE] The race is over, %s has won and achieved $%d!",WinnerName,winner_money);
                SendClientMessageToAll(0xFF0000FF,stringwin);
                GivePlayerMoney(playerid,winner_money);
                IsRaceRunning = false;
                new currentveh;
                currentveh = GetPlayerVehicleID(playerid);
                DestroyVehicle(currentveh);
                return 1;
        }
        return 1;
}
Reply


Messages In This Thread
Last race checkpoint. - by CREED115 - 21.01.2016, 19:20
Re: Last race checkpoint. - by Vince - 21.01.2016, 20:14
Re: Last race checkpoint. - by yvoms - 21.01.2016, 20:17
Re: Last race checkpoint. - by CREED115 - 21.01.2016, 22:46

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