OnPlayerSprint?
#10

The code I presented to you does exactly what you want it to do, it only detects if the player is holding space (sprinting) - if he's standing still, he isn't sprinting (Sprint = 0).

Holding W/A/S/D is not sprinting, if you want to detect if he's running you should probably do what Pottus came up with.
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Messages In This Thread
OnPlayerSprint? - by Lirbo - 17.01.2016, 17:30
Re: OnPlayerSprint? - by PrO.GameR - 17.01.2016, 17:36
Re: OnPlayerSprint? - by Lirbo - 17.01.2016, 17:41
Re: OnPlayerSprint? - by Pottus - 17.01.2016, 18:14
Re: OnPlayerSprint? - by -CaRRoT - 17.01.2016, 18:55
Re: OnPlayerSprint? - by d1git - 17.01.2016, 18:59
Re: OnPlayerSprint? - by Lirbo - 17.01.2016, 19:11
Re: OnPlayerSprint? - by d1git - 17.01.2016, 19:13
Re: OnPlayerSprint? - by Lirbo - 17.01.2016, 19:25
Re: OnPlayerSprint? - by d1git - 17.01.2016, 19:27

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