OnPlayerSprint?
#5

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Originally Posted by Pottus
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I am going to suggest thinking about what constitutes sprinting the first method sprint and animation. That could be part of the check but technically a player wouldn't be considered sprinting until the players velocity reaches and surpasses the sprint velocity threshold. The threshold is considered an arbitrary limit which can be fine tuned to your preference.
Would be alot easier to use what Pottus suggested, take a look at https://sampwiki.blast.hk/wiki/GetPlayerVelocity and the rest of the velocity functions.
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Messages In This Thread
OnPlayerSprint? - by Lirbo - 17.01.2016, 17:30
Re: OnPlayerSprint? - by PrO.GameR - 17.01.2016, 17:36
Re: OnPlayerSprint? - by Lirbo - 17.01.2016, 17:41
Re: OnPlayerSprint? - by Pottus - 17.01.2016, 18:14
Re: OnPlayerSprint? - by -CaRRoT - 17.01.2016, 18:55
Re: OnPlayerSprint? - by d1git - 17.01.2016, 18:59
Re: OnPlayerSprint? - by Lirbo - 17.01.2016, 19:11
Re: OnPlayerSprint? - by d1git - 17.01.2016, 19:13
Re: OnPlayerSprint? - by Lirbo - 17.01.2016, 19:25
Re: OnPlayerSprint? - by d1git - 17.01.2016, 19:27

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