Why??
#4

Quote:
Originally Posted by Crayder
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Dude you're going to get the same fucking answers here as you did before.

It's an LOD. They have no use whatsoever. Just use the real door.
It IS in Map Construction (it's not called "map editor" damn it). It is hidden because it is automatically removed when you remove the real object.

Now, this is the SCRIPTING HELP section. This topic doesn't belong here. You should be in the Little Queries thread if anything at all. Requesting model ID's is stupid. We are not your slaves. You can put in the little bit of work it takes to find an ID.
It is most definitely not a LOD (Low Object Detail) model. This garage door is placed by the mission script to block off access to the building before and after the mission You've had your Chips in single player. Objects placed by the mission script do not appear in any map editor. I think I had the coordinates somewhere, but I will have to look them up. I'll edit this post if I find them.

Edit: this is the part of the mission script that defines it:
Код:
$2664 = Object.Init(#SHUTTER_VEGAS, 1055.629, 2087.67, 12.469)
Object.RemoveFromMissionCleanupList($2664)
If you type shutter_vegas into a map editor you should be able to find the ID.
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Messages In This Thread
Why?? - by w3b - 16.01.2016, 10:46
Re: Why?? - by Crayder - 16.01.2016, 11:45
Re: Why?? - by w3b - 16.01.2016, 12:05
Re: Why?? - by Vince - 16.01.2016, 12:23
Re: Why?? - by Write - 16.01.2016, 12:27
Re: Why?? - by BurnZ - 16.01.2016, 12:53
Re: Why?? - by w3b - 16.01.2016, 15:16

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