EditDynamicObject BUG?
#12

Fixed. Thank you all very much.

If someone has this issue this is how I fixed the problem...

Instead of calling the move and save function constantly I used response to check if editing is done.

Код:
public OnPlayerEditObject(playerid, playerobject, objectid, response, Float:fX, Float:fY, Float:fZ, Float:fRotX, Float:fRotY, Float:fRotZ)
{
	if(response == EDIT_RESPONSE_FINAL)
	{
		MoveObject...
                Save...
	}
}
Reply


Messages In This Thread
EditDynamicObject BUG? - by feartonyb - 15.01.2016, 18:07
Re: EditDynamicObject BUG? - by Eth - 15.01.2016, 18:09
Re: EditDynamicObject BUG? - by feartonyb - 15.01.2016, 18:17
Re: EditDynamicObject BUG? - by Eth - 15.01.2016, 18:21
Re: EditDynamicObject BUG? - by Vince - 15.01.2016, 18:22
Re: EditDynamicObject BUG? - by feartonyb - 15.01.2016, 18:23
Re: EditDynamicObject BUG? - by Crayder - 15.01.2016, 18:23
Re: EditDynamicObject BUG? - by feartonyb - 15.01.2016, 18:25
Re: EditDynamicObject BUG? - by Eth - 15.01.2016, 18:26
Re: EditDynamicObject BUG? - by feartonyb - 15.01.2016, 18:28
Re: EditDynamicObject BUG? - by Crayder - 15.01.2016, 18:30
Re: EditDynamicObject BUG? - by feartonyb - 15.01.2016, 19:03

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