Question about OnPlayerUpdate
#1

Simple question that I'm not 100% sure about:

Well I had like 5-6 things running at OnPlayerUpdate. With only me and my beta-testers online everything was running smoothly but then I thought: what would happen when I release my server and it gets maybe 20-30 players online? OnPlayerUpdate activates alot of times per minute, then...

If I put everything that is under OnPlayerUpdate in a timer that activates every 0,5s will it have less cpu usage or it'll stay the same?
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Messages In This Thread
Question about OnPlayerUpdate - by Dragonic - 10.01.2016, 14:00
Re: Question about OnPlayerUpdate - by BiosMarcel - 10.01.2016, 14:38
Re: Question about OnPlayerUpdate - by Dragonic - 10.01.2016, 15:06
Re: Question about OnPlayerUpdate - by GTLS - 10.01.2016, 15:40
Re: Question about OnPlayerUpdate - by Dragonic - 10.01.2016, 16:39
Re: Question about OnPlayerUpdate - by PrO.GameR - 10.01.2016, 18:59
Re: Question about OnPlayerUpdate - by Jefff - 10.01.2016, 19:42
Re: Question about OnPlayerUpdate - by Pottus - 11.01.2016, 00:40

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