Fishing : Make Player Wait
#1

Hey guys ! Im still working on a Fishing script and I just cant make the player wait and make an animation while fishing. The idea is pretty simple, it lets the player fish, and I want to make him wait and not being able to fish again for like 10 seconds.(which doesnt works ) Then, when he has 5 fishes, he can't fish anymore for 300 secs. (which works...)


So here is the script.

Код:
CMD:seafish(playerid, params[])
{
	new string[128], done, fish;
   	if(!IsPlayerLoggedIn(playerid) || PlayerInfo[playerid][pAsshole] == 1) return SendClientMessage(playerid, COLOR_GREY, "You are not allowed to use command.");
 	if(!IsAtFishingSpot2(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You are on a boat standing near blue algae");
	if(FishTime[playerid])
	{
	    format(string, sizeof(string), "You need to wait %d more seconds before fishing again.", FishTime[playerid]);
		SendClientMessage(playerid, COLOR_GREY, string);

	    return 1;
	}
	for(new i=0; i<5; i++) // Fish
	{
	    if(!done)
	    {
		    if(!PlayerInfo[playerid][pFish][i]) done = i+1;
	    }
	}
	if(!done) return SendClientMessage(playerid, COLOR_GREY, "You can't carry anymore fishes.");
	done = done-1;
	// Catching
	if(strval(RPJL(playerid, JOB_FISHER)) == 1) fish = random(30)+5;
	else if(strval(RPJL(playerid, JOB_FISHER)) == 2) fish = random(60)+10;
	else if(strval(RPJL(playerid, JOB_FISHER)) == 3) fish = random(90)+15;
	else if(strval(RPJL(playerid, JOB_FISHER)) == 4) fish = random(120)+20;
	else if(strval(RPJL(playerid, JOB_FISHER)) == 5) fish = random(150)+30;
	PlayerInfo[playerid][pFish][done] = fish;
	format(string, sizeof(string), "* %s attempts to catch a fish using the fishing rod.", RPN(playerid));
 	SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
	format(string, sizeof(string), " You have caught a %d lbs fish.", fish);
	SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
	// Leveling
    new oldj = strval(RPJL(playerid, JOB_FISHER));
    PlayerInfo[playerid][pJobSkill][JOB_FISHER] ++;
	new newj = strval(RPJL(playerid, JOB_FISHER));
    if(oldj < newj)
	{
	    format(string, sizeof(string), "** Your Fisher level is now %d, you can now catch heavier fishes. **", newj);
		SendClientMessage(playerid, COLOR_YELLOW, string);
	}
	Fished[playerid] ++;
	if(Fished[playerid] >= 5)
	{
		Fished[playerid] = 0;
		FishTime[playerid] = 60*5;
		SetTimerEx("FishingTime", 1000, false, "i", playerid);
	}
	return 1;
}
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Messages In This Thread
Fishing : Make Player Wait - by Mikeydoo - 07.01.2016, 21:46
Re: Fishing : Make Player Wait - by Lucky13 - 07.01.2016, 21:50
Re: Fishing : Make Player Wait - by Mikeydoo - 07.01.2016, 21:52
Re: Fishing : Make Player Wait - by Lucky13 - 07.01.2016, 21:55
Re: Fishing : Make Player Wait - by Mikeydoo - 07.01.2016, 22:02
Re: Fishing : Make Player Wait - by Lucky13 - 07.01.2016, 22:04
Re: Fishing : Make Player Wait - by Mikeydoo - 07.01.2016, 22:09
Re: Fishing : Make Player Wait - by Lucky13 - 07.01.2016, 22:13
Re: Fishing : Make Player Wait - by Mikeydoo - 07.01.2016, 22:19
Re: Fishing : Make Player Wait - by Lucky13 - 07.01.2016, 22:23

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