06.01.2016, 23:43
This didn't caused any hell yet. Hell would be If I would want to edit samp.dll to support limti adjuster id patch, but I still hope that developers will do that.
Currently in SA-MP there are around 3.000 free ID-s. If something is unused, then why not use them?
I used limit adjuster to set game size to 12000 insted of 6000, increased some limits also + had to edit samp.dll to increase dummy limit because samp set it every time to 4000.
http://188.226.147.231/SAMP/GTA_VC/GTA_VC_1.jpg
http://188.226.147.231/SAMP/GTA_VC/GTA_VC_2.jpg
http://188.226.147.231/SAMP/GTA_VC/GTA_VC_3.jpg
http://188.226.147.231/SAMP/GTA_VC/GTA_VC_4.jpg
http://188.226.147.231/SAMP/GTA_VC/GTA_VC_5.jpg
http://188.226.147.231/SAMP/GTA_VC/GTA_VC_6.jpg
http://188.226.147.231/SAMP/GTA_VC/GTA_VC_7.jpg
http://188.226.147.231/SAMP/GTA_VC/GTA_VC_8.jpg
I also tried to change CModelInfoPtr array references in samp.dll to new array which generated by limit adjuster but without success. (yet IDK ) If that would work, then we can add as much as objects/cityes/worlds as we want.
Currently in SA-MP there are around 3.000 free ID-s. If something is unused, then why not use them?
I used limit adjuster to set game size to 12000 insted of 6000, increased some limits also + had to edit samp.dll to increase dummy limit because samp set it every time to 4000.
http://188.226.147.231/SAMP/GTA_VC/GTA_VC_1.jpg
http://188.226.147.231/SAMP/GTA_VC/GTA_VC_2.jpg
http://188.226.147.231/SAMP/GTA_VC/GTA_VC_3.jpg
http://188.226.147.231/SAMP/GTA_VC/GTA_VC_4.jpg
http://188.226.147.231/SAMP/GTA_VC/GTA_VC_5.jpg
http://188.226.147.231/SAMP/GTA_VC/GTA_VC_6.jpg
http://188.226.147.231/SAMP/GTA_VC/GTA_VC_7.jpg
http://188.226.147.231/SAMP/GTA_VC/GTA_VC_8.jpg
I also tried to change CModelInfoPtr array references in samp.dll to new array which generated by limit adjuster but without success. (yet IDK ) If that would work, then we can add as much as objects/cityes/worlds as we want.