06.01.2016, 18:51
So still for example if I don't want it to be a collision anymore I should do a timer to check on objects that have collision but they are not active and remove their collision (if I don't want the interaction anymore)
And what's the difference between CR_IsMoving and CR_IsActive? I mean if the object is moving its supposed to be an active one no?
And what's the difference between CR_IsMoving and CR_IsActive? I mean if the object is moving its supposed to be an active one no?