05.01.2016, 10:29
I get this error
C:\Users\4neals\Desktop\Samp\gamemodes\FreeRoam.pw n(179) : error 029: invalid expression, assumed zero
C:\Users\4neals\Desktop\Samp\gamemodes\FreeRoam.pw n(179) : error 017: undefined symbol "cmd_cuff"
C:\Users\4neals\Desktop\Samp\gamemodes\FreeRoam.pw n(179) : error 029: invalid expression, assumed zero
C:\Users\4neals\Desktop\Samp\gamemodes\FreeRoam.pw n(179) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
4 Errors.
This is my full code. Please put corrections. Thanks
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#include <zcmd>
#include <sscanf2>
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xAA3333AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_BLUE 0x0000BBAA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_RED 0xAA3333AA
#define COLOR_LIME 0x10F441AA
#define COLOR_MAGENTA 0xFF00FFFF
#define COLOR_NAVY 0x000080AA
#define COLOR_AQUA 0xF0F8FFAA
#define COLOR_CRIMSON 0xDC143CAA
#define COLOR_FLBLUE 0x6495EDAA
#define COLOR_BISQUE 0xFFE4C4AA
#define COLOR_BLACK 0x000000AA
#define COLOR_CHARTREUSE 0x7FFF00AA
#define COLOR_BROWN 0XA52A2AAA
#define COLOR_CORAL 0xFF7F50AA
#define COLOR_GOLD 0xB8860BAA
#define COLOR_GREENYELLOW 0xADFF2FAA
#define COLOR_INDIGO 0x4B00B0AA
#define COLOR_IVORY 0xFFFF82AA
#define COLOR_LAWNGREEN 0x7CFC00AA
#define COLOR_SEAGREEN 0x20B2AAAA
#define COLOR_LIMEGREEN 0x32CD32AA //<--- Dark lime
#define COLOR_MIDNIGHTBLUE 0X191970AA
#define COLOR_MAROON 0x800000AA
#define COLOR_OLIVE 0x808000AA
#define COLOR_ORANGERED 0xFF4500AA
#define COLOR_PINK 0xFFC0CBAA // - Light light pink
#define COLOR_SPRINGGREEN 0x00FF7FAA
#define COLOR_TOMATO 0xFF6347AA // - Tomato >:/ sounds wrong lol... well... :P
#define COLOR_YELLOWGREEN 0x9ACD32AA //- like military green
#define COLOR_MEDIUMAQUA 0x83BFBFAA
#define COLOR_MEDIUMMAGENTA 0x8B008BAA // dark magenta ^^
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREY 0xAFAFAFAA
stock AddClasses()
{
new a = 0;
while(a <= 299)
{
main()
{
print("\n----------------------------------");
print(" Future FreeRoam Server - NealP");
print("----------------------------------\n");
}
public OnGameModeInit()
{
AddPlayerClass(a, 2485.6213,-1665.0665,15, -1, 0, 0, 0, 0, 0, 0);
a = a + 1;
}
}
SetGameModeText("Welcome to the Future FreeRoam");
ManualVehicleEngineAndLights();
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
new string[64], pName[MAX_PLAYER_NAME];
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
format(string,sizeof string,"%s has joined the server. Welcome!",pName);
SendClientMessageToAll(0xFFFFFFAA,string);
GameTextForPlayer(playerid,"~w~The Future Freeroam",3000,4);
SendClientMessage(playerid,COLOR_WHITE, "Welcome to The {FF0000}F{FFFFFF}uture {00FF00}F{FFFFFF}ree{0080FF}R{FFFFFF}oam");
return 1;
}
public OnPlayerSpawn(playerid)
{
SetPlayerColor(playerid,COLOR_WHITE);
GivePlayerMoney(playerid, 1000);
GivePlayerWeapon(playerid, WEAPON_COLT45,100);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
SetPlayerPos(playerid, 1172.9683,-1323.3954,15.3982);
SendClientMessage(playerid,COLOR_YELLOW,"You were treated by medical doctors in All Saints Hospital. Please be careful next time.");
SendClientMessage(playerid,COLOR_YELLOW,"You were deducted by $200 for your medical bill. Have a safe day!");
GivePlayerMoney(playerid,-200);
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/kill", cmdtext, true, 10) == 0)
{
if (IsPlayerAdmin(playerid))
SendClientMessage(playerid,COLOR_RED,"You commited suicide.");
SetPlayerHealth(playerid,0);
return 1;
}
if (strcmp("/adminstarter", cmdtext, true, 10) == 0)
{
if (IsPlayerAdmin(playerid))
SetPlayerHealth(playerid,100);
SetPlayerArmour(playerid,100);
GivePlayerWeapon(playerid,WEAPON_MINIGUN,999999);
GivePlayerWeapon(playerid,WEAPON_M4,999999);
GivePlayerWeapon(playerid,WEAPON_DEAGLE,999999);
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_USE JETPACK);
return 1;
}
if (strcmp("/engine", cmdtext, true, 10) == 0)//your command.
{
new vehicleid = GetPlayerVehicleID(playerid);//defining vehicleid is = to GetPlayerVehicleID.
new engine, lights, alarm, doors, bonnet, boot, objective;//these are the defines of the thing used in the command.
if(IsPlayerInAnyVehicle(playerid))//This will check that if a player is in the vehicle or not.
{
if(GetPlayerVehicleSeat(playerid) == 0) //Now this will check that if a player is on the driving seat or not.
{
GetVehicleParamsEx(vehicleid,engine,lights,alarm,d oors,bonnet,boot,objective);//will check that what is the state of the engine.
if(engine == 1)//will check that if the wngine in on or not.
{
GetVehicleParamsEx(vehicleid,engine,lights,alarm,d oors,bonnet,boot,objective);//this will check that what is the state of engine.That is is on or off.We can use it for multiple things like doors,alarms etc.But In this case I am using this for the engine only.
SetVehicleParamsEx(vehicleid,false,lights,alarm,do ors,bonnet,boot,objective);//when we change the engine and replace it with false,this will turn the vehicle engine off.Same if we make if true,this will make the engine on.
GameTextForPlayer(playerid,"Vehicle Engine Stopped!",2000,6);//for a text to appar on the screen for only 2 seconds.
return 1;
}
else
SetVehicleParamsEx(vehicleid,true,lights,alarm,doo rs,bonnet,boot,objective);//if vehicle engine is false it will change it to true.
GameTextForPlayer(playerid,"Vehicle Engine Started!",2000,6);//for a text to appar on the screen for only 2 seconds.
}
else SendClientMessage(playerid,-1,"Error: You are not at the driving seat!");//this is an error message,that if a player is not on the driving seat,this error message would appear.
return 1;
}
else
SendClientMessage(playerid,-1,"Error: You are not in a vehicle!");//this is the error message,that if a player is not in the car,the error message would apper.
}
if (strcmp("/lock", cmdtext, true, 10) == 0)//your command.
{
new engine, lights, alarm, doors, bonnet, boot, objective;
new vehicleid = GetPlayerVehicleID(playerid);//defining vehicleid is = to GetPlayerVehicleID.
if(IsPlayerInAnyVehicle(playerid))//Thsi will check that is a player In a vehcile or not.
{
GetVehicleParamsEx(vehicleid,engine,lights,alarm,d oors,bonnet,boot,objective);//will check that what is the state of the vehicle lock.
if(doors == 1)//will check if the doors are already loocked it not.
{
GetVehicleParamsEx(vehicleid,engine,lights,alarm,d oors,bonnet,boot,objective);
SetVehicleParamsEx(vehicleid,engine,lights,alarm,f alse,bonnet,boot,objective);//same as the engine one.
GameTextForPlayer(playerid,"Vehicle Unlocked!",2000,6);//for a text to appar on the screen for only 2 seconds.
return 1;
}
else
SetVehicleParamsEx(vehicleid,engine,lights,alarm,t rue,bonnet,boot,objective);
GameTextForPlayer(playerid,"Vehicle Locked!",2000,6);//for a text to appar on the screen for only 2 seconds.
}
else
SendClientMessage(playerid,-1,"Error: You are not in a vehicle!");//the error message.
}
CMD:cuff(playerid, params[])//This is will create you cmd so you can continue your codes.
{
new targetid;//this defines the id of the player you want to cuff((playerid id your id and the target id that I defined it the id of the player you want to cuff))
if(sscanf(params, "u", targetid)) return SendClientMessage(playerid, -1, "[USAGE]: /cuff [Part of Name/Player ID]");
if(IsPlayerConnected(targetid))//this will check that if the player you want to cuff is connected to the server or not.
{
new Float
, Float:y, Float:z;//these are the defines of your x,y and z position.
GetPlayerPos(playerid, x, y, z);//this will store your position to be used in the following codes.((this stores the your x,y, and z position in to the variables we created.))
if(IsPlayerInRangeOfPoint(targetid, 5.0, x, y, z))//this will check that if the player you want to cuff is near you or not.
{
new str[512];//this it the define for the string you will format further.((str means string.You can also change it to string but this seems to be easy.))
new name[MAX_PLAYER_NAME];//this is the variable you created to store the your name.
GetPlayerName(playerid, name, sizeof(name));//this will get your name and store it in the variable you defines as name.
new target[MAX_PLAYER_NAME];//this is the variable you created to store the name of the player you want to cuff.
GetPlayerName(targetid, target, sizeof(target));//this will get the name of the person you want to cuff and will store it into a variable we defined as target.
format(str, sizeof(str), "INFO: You have cuffed %s!",target);//explained at the end of the tutorial.
SendClientMessage(playerid, 0xE01B1B, str);//this will send the formated message to you that you created before.
format(str, sizeof(str), "WARNING: You have been cuffed by %s!",name);//explained at the end of the tutorial.
SendClientMessage(targetid, 0xE01B1B, str);//this will send the formated message to the player you cuffed.
SetPlayerAttachedObject(targetid, 0, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977,-81.700035, 0.891999, 1.000000, 1.168000);//this will set the object cuffs at the hand of the player you want to cuff.
SetPlayerSpecialAction(targetid,SPECIAL_ACTION_CUF FED);//this will set players hand backwards.
return 1;
}
}
return 1;
}
CMD:uncuff(playerid, params[])//sfcs cmd.
{
new targetid;//this defines the id of the player you want to cuff((playerid id your id and the target id that I defined it the id of the player you want to cuff))
if(sscanf(params, "u", targetid)) return SendClientMessage(playerid, -1, "[USAGE]: /uncuff [Part of Name/Player ID]");
if(IsPlayerConnected(targetid))//this will check that if the player you want to cuff is connected to the server or not.
{
new Float
, Float:y, Float:z;//these are the defines of your x,y and z position.
GetPlayerPos(playerid, x, y, z);//this will store your position to be used in the following codes.((this stores the your x,y, and z position in to the variables we created.))
if(IsPlayerInRangeOfPoint(targetid, 5.0, x, y, z))//this will check that if the player you want to cuff is near you or not.
{
if(!SetPlayerAttachedObject(targetid, 0, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977,-81.700035, 0.891999, 1.000000, 1.168000))return SendClientMessage(playerid,-1,"ERROR: The player is not cuffed!");//this will check that if the player is not cuffed and you are trying to apply this cmd,this will send him a error message.
SetPlayerSpecialAction(targetid,SPECIAL_ACTION_NON E);//this will remove the players cuffs and his arms will go normal.
new str[512];//this it the define for the string you will format further.((str means string.You can also change it to string but this seems to be easy.))
new name[MAX_PLAYER_NAME];//this is the variable you created to store the your name.
GetPlayerName(playerid, name, sizeof(name));//this will get your name and store it in the variable you defines as name.
new target[MAX_PLAYER_NAME];//this is the variable you created to store the name of the player you want to cuff.
GetPlayerName(targetid, target, sizeof(target));//this will get the name of the person you want to cuff and will store it into a variable we defined as target.
format(str, sizeof(str), "INFO: You have uncuffed %s!",target);//explained at the end of the tutorial.
SendClientMessage(playerid, 0xE01B1B, str);//will send the formated message to you that you created above.
format(str, sizeof(str), "WARNING: You have been uncuffed by %s!",name);//explained bellow.
SendClientMessage(targetid, 0xE01B1B, str);//will send the formated message to the player you want to cuff that you created above.
return 1;
}
}
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
new string[128];
format(string, sizeof(string), "You are entering vehicle %i", vehicleid);
SendClientMessage(playerid, 0xFFFFFFFF, string);
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
new string[35];
format(string, sizeof(string), "INFO: You are exiting vehicle %i", vehicleid);
SendClientMessage(playerid, 0xFFFFFFFF, string);
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
DisablePlayerCheckpoint(playerid);
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
new
szString[64],
playerName[MAX_PLAYER_NAME];
GetPlayerName(playerid, playerName, MAX_PLAYER_NAME);
new szDisconnectReason[3][] =
{
"Timeout/Crash",
"Quit",
"Kick/Ban"
};
format(szString, sizeof szString, "%s left the server (%s).", playerName, szDisconnectReason[reason]);
SendClientMessageToAll(0xC4C4C4FF, szString);
return 1;
}
C:\Users\4neals\Desktop\Samp\gamemodes\FreeRoam.pw n(179) : error 029: invalid expression, assumed zero
C:\Users\4neals\Desktop\Samp\gamemodes\FreeRoam.pw n(179) : error 017: undefined symbol "cmd_cuff"
C:\Users\4neals\Desktop\Samp\gamemodes\FreeRoam.pw n(179) : error 029: invalid expression, assumed zero
C:\Users\4neals\Desktop\Samp\gamemodes\FreeRoam.pw n(179) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
4 Errors.
This is my full code. Please put corrections. Thanks
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#include <zcmd>
#include <sscanf2>
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xAA3333AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_BLUE 0x0000BBAA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_RED 0xAA3333AA
#define COLOR_LIME 0x10F441AA
#define COLOR_MAGENTA 0xFF00FFFF
#define COLOR_NAVY 0x000080AA
#define COLOR_AQUA 0xF0F8FFAA
#define COLOR_CRIMSON 0xDC143CAA
#define COLOR_FLBLUE 0x6495EDAA
#define COLOR_BISQUE 0xFFE4C4AA
#define COLOR_BLACK 0x000000AA
#define COLOR_CHARTREUSE 0x7FFF00AA
#define COLOR_BROWN 0XA52A2AAA
#define COLOR_CORAL 0xFF7F50AA
#define COLOR_GOLD 0xB8860BAA
#define COLOR_GREENYELLOW 0xADFF2FAA
#define COLOR_INDIGO 0x4B00B0AA
#define COLOR_IVORY 0xFFFF82AA
#define COLOR_LAWNGREEN 0x7CFC00AA
#define COLOR_SEAGREEN 0x20B2AAAA
#define COLOR_LIMEGREEN 0x32CD32AA //<--- Dark lime
#define COLOR_MIDNIGHTBLUE 0X191970AA
#define COLOR_MAROON 0x800000AA
#define COLOR_OLIVE 0x808000AA
#define COLOR_ORANGERED 0xFF4500AA
#define COLOR_PINK 0xFFC0CBAA // - Light light pink
#define COLOR_SPRINGGREEN 0x00FF7FAA
#define COLOR_TOMATO 0xFF6347AA // - Tomato >:/ sounds wrong lol... well... :P
#define COLOR_YELLOWGREEN 0x9ACD32AA //- like military green
#define COLOR_MEDIUMAQUA 0x83BFBFAA
#define COLOR_MEDIUMMAGENTA 0x8B008BAA // dark magenta ^^
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREY 0xAFAFAFAA
stock AddClasses()
{
new a = 0;
while(a <= 299)
{
main()
{
print("\n----------------------------------");
print(" Future FreeRoam Server - NealP");
print("----------------------------------\n");
}
public OnGameModeInit()
{
AddPlayerClass(a, 2485.6213,-1665.0665,15, -1, 0, 0, 0, 0, 0, 0);
a = a + 1;
}
}
SetGameModeText("Welcome to the Future FreeRoam");
ManualVehicleEngineAndLights();
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
new string[64], pName[MAX_PLAYER_NAME];
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
format(string,sizeof string,"%s has joined the server. Welcome!",pName);
SendClientMessageToAll(0xFFFFFFAA,string);
GameTextForPlayer(playerid,"~w~The Future Freeroam",3000,4);
SendClientMessage(playerid,COLOR_WHITE, "Welcome to The {FF0000}F{FFFFFF}uture {00FF00}F{FFFFFF}ree{0080FF}R{FFFFFF}oam");
return 1;
}
public OnPlayerSpawn(playerid)
{
SetPlayerColor(playerid,COLOR_WHITE);
GivePlayerMoney(playerid, 1000);
GivePlayerWeapon(playerid, WEAPON_COLT45,100);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
SetPlayerPos(playerid, 1172.9683,-1323.3954,15.3982);
SendClientMessage(playerid,COLOR_YELLOW,"You were treated by medical doctors in All Saints Hospital. Please be careful next time.");
SendClientMessage(playerid,COLOR_YELLOW,"You were deducted by $200 for your medical bill. Have a safe day!");
GivePlayerMoney(playerid,-200);
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/kill", cmdtext, true, 10) == 0)
{
if (IsPlayerAdmin(playerid))
SendClientMessage(playerid,COLOR_RED,"You commited suicide.");
SetPlayerHealth(playerid,0);
return 1;
}
if (strcmp("/adminstarter", cmdtext, true, 10) == 0)
{
if (IsPlayerAdmin(playerid))
SetPlayerHealth(playerid,100);
SetPlayerArmour(playerid,100);
GivePlayerWeapon(playerid,WEAPON_MINIGUN,999999);
GivePlayerWeapon(playerid,WEAPON_M4,999999);
GivePlayerWeapon(playerid,WEAPON_DEAGLE,999999);
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_USE JETPACK);
return 1;
}
if (strcmp("/engine", cmdtext, true, 10) == 0)//your command.
{
new vehicleid = GetPlayerVehicleID(playerid);//defining vehicleid is = to GetPlayerVehicleID.
new engine, lights, alarm, doors, bonnet, boot, objective;//these are the defines of the thing used in the command.
if(IsPlayerInAnyVehicle(playerid))//This will check that if a player is in the vehicle or not.
{
if(GetPlayerVehicleSeat(playerid) == 0) //Now this will check that if a player is on the driving seat or not.
{
GetVehicleParamsEx(vehicleid,engine,lights,alarm,d oors,bonnet,boot,objective);//will check that what is the state of the engine.
if(engine == 1)//will check that if the wngine in on or not.
{
GetVehicleParamsEx(vehicleid,engine,lights,alarm,d oors,bonnet,boot,objective);//this will check that what is the state of engine.That is is on or off.We can use it for multiple things like doors,alarms etc.But In this case I am using this for the engine only.
SetVehicleParamsEx(vehicleid,false,lights,alarm,do ors,bonnet,boot,objective);//when we change the engine and replace it with false,this will turn the vehicle engine off.Same if we make if true,this will make the engine on.
GameTextForPlayer(playerid,"Vehicle Engine Stopped!",2000,6);//for a text to appar on the screen for only 2 seconds.
return 1;
}
else
SetVehicleParamsEx(vehicleid,true,lights,alarm,doo rs,bonnet,boot,objective);//if vehicle engine is false it will change it to true.
GameTextForPlayer(playerid,"Vehicle Engine Started!",2000,6);//for a text to appar on the screen for only 2 seconds.
}
else SendClientMessage(playerid,-1,"Error: You are not at the driving seat!");//this is an error message,that if a player is not on the driving seat,this error message would appear.
return 1;
}
else
SendClientMessage(playerid,-1,"Error: You are not in a vehicle!");//this is the error message,that if a player is not in the car,the error message would apper.
}
if (strcmp("/lock", cmdtext, true, 10) == 0)//your command.
{
new engine, lights, alarm, doors, bonnet, boot, objective;
new vehicleid = GetPlayerVehicleID(playerid);//defining vehicleid is = to GetPlayerVehicleID.
if(IsPlayerInAnyVehicle(playerid))//Thsi will check that is a player In a vehcile or not.
{
GetVehicleParamsEx(vehicleid,engine,lights,alarm,d oors,bonnet,boot,objective);//will check that what is the state of the vehicle lock.
if(doors == 1)//will check if the doors are already loocked it not.
{
GetVehicleParamsEx(vehicleid,engine,lights,alarm,d oors,bonnet,boot,objective);
SetVehicleParamsEx(vehicleid,engine,lights,alarm,f alse,bonnet,boot,objective);//same as the engine one.
GameTextForPlayer(playerid,"Vehicle Unlocked!",2000,6);//for a text to appar on the screen for only 2 seconds.
return 1;
}
else
SetVehicleParamsEx(vehicleid,engine,lights,alarm,t rue,bonnet,boot,objective);
GameTextForPlayer(playerid,"Vehicle Locked!",2000,6);//for a text to appar on the screen for only 2 seconds.
}
else
SendClientMessage(playerid,-1,"Error: You are not in a vehicle!");//the error message.
}
CMD:cuff(playerid, params[])//This is will create you cmd so you can continue your codes.
{
new targetid;//this defines the id of the player you want to cuff((playerid id your id and the target id that I defined it the id of the player you want to cuff))
if(sscanf(params, "u", targetid)) return SendClientMessage(playerid, -1, "[USAGE]: /cuff [Part of Name/Player ID]");
if(IsPlayerConnected(targetid))//this will check that if the player you want to cuff is connected to the server or not.
{
new Float
, Float:y, Float:z;//these are the defines of your x,y and z position.GetPlayerPos(playerid, x, y, z);//this will store your position to be used in the following codes.((this stores the your x,y, and z position in to the variables we created.))
if(IsPlayerInRangeOfPoint(targetid, 5.0, x, y, z))//this will check that if the player you want to cuff is near you or not.
{
new str[512];//this it the define for the string you will format further.((str means string.You can also change it to string but this seems to be easy.))
new name[MAX_PLAYER_NAME];//this is the variable you created to store the your name.
GetPlayerName(playerid, name, sizeof(name));//this will get your name and store it in the variable you defines as name.
new target[MAX_PLAYER_NAME];//this is the variable you created to store the name of the player you want to cuff.
GetPlayerName(targetid, target, sizeof(target));//this will get the name of the person you want to cuff and will store it into a variable we defined as target.
format(str, sizeof(str), "INFO: You have cuffed %s!",target);//explained at the end of the tutorial.
SendClientMessage(playerid, 0xE01B1B, str);//this will send the formated message to you that you created before.
format(str, sizeof(str), "WARNING: You have been cuffed by %s!",name);//explained at the end of the tutorial.
SendClientMessage(targetid, 0xE01B1B, str);//this will send the formated message to the player you cuffed.
SetPlayerAttachedObject(targetid, 0, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977,-81.700035, 0.891999, 1.000000, 1.168000);//this will set the object cuffs at the hand of the player you want to cuff.
SetPlayerSpecialAction(targetid,SPECIAL_ACTION_CUF FED);//this will set players hand backwards.
return 1;
}
}
return 1;
}
CMD:uncuff(playerid, params[])//sfcs cmd.
{
new targetid;//this defines the id of the player you want to cuff((playerid id your id and the target id that I defined it the id of the player you want to cuff))
if(sscanf(params, "u", targetid)) return SendClientMessage(playerid, -1, "[USAGE]: /uncuff [Part of Name/Player ID]");
if(IsPlayerConnected(targetid))//this will check that if the player you want to cuff is connected to the server or not.
{
new Float
, Float:y, Float:z;//these are the defines of your x,y and z position.GetPlayerPos(playerid, x, y, z);//this will store your position to be used in the following codes.((this stores the your x,y, and z position in to the variables we created.))
if(IsPlayerInRangeOfPoint(targetid, 5.0, x, y, z))//this will check that if the player you want to cuff is near you or not.
{
if(!SetPlayerAttachedObject(targetid, 0, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977,-81.700035, 0.891999, 1.000000, 1.168000))return SendClientMessage(playerid,-1,"ERROR: The player is not cuffed!");//this will check that if the player is not cuffed and you are trying to apply this cmd,this will send him a error message.
SetPlayerSpecialAction(targetid,SPECIAL_ACTION_NON E);//this will remove the players cuffs and his arms will go normal.
new str[512];//this it the define for the string you will format further.((str means string.You can also change it to string but this seems to be easy.))
new name[MAX_PLAYER_NAME];//this is the variable you created to store the your name.
GetPlayerName(playerid, name, sizeof(name));//this will get your name and store it in the variable you defines as name.
new target[MAX_PLAYER_NAME];//this is the variable you created to store the name of the player you want to cuff.
GetPlayerName(targetid, target, sizeof(target));//this will get the name of the person you want to cuff and will store it into a variable we defined as target.
format(str, sizeof(str), "INFO: You have uncuffed %s!",target);//explained at the end of the tutorial.
SendClientMessage(playerid, 0xE01B1B, str);//will send the formated message to you that you created above.
format(str, sizeof(str), "WARNING: You have been uncuffed by %s!",name);//explained bellow.
SendClientMessage(targetid, 0xE01B1B, str);//will send the formated message to the player you want to cuff that you created above.
return 1;
}
}
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
new string[128];
format(string, sizeof(string), "You are entering vehicle %i", vehicleid);
SendClientMessage(playerid, 0xFFFFFFFF, string);
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
new string[35];
format(string, sizeof(string), "INFO: You are exiting vehicle %i", vehicleid);
SendClientMessage(playerid, 0xFFFFFFFF, string);
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
DisablePlayerCheckpoint(playerid);
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
new
szString[64],
playerName[MAX_PLAYER_NAME];
GetPlayerName(playerid, playerName, MAX_PLAYER_NAME);
new szDisconnectReason[3][] =
{
"Timeout/Crash",
"Quit",
"Kick/Ban"
};
format(szString, sizeof szString, "%s left the server (%s).", playerName, szDisconnectReason[reason]);
SendClientMessageToAll(0xC4C4C4FF, szString);
return 1;
}

