When a player is low health, sending a client message.
#7

Do something like this.
new lowhealth [MAX_PLAYERS]

public OnPlayerSpawn
lowhealth[playerid]=0;

public OnPlayerTakeDamage
Check if health is below 20
If so
Check if lowhealth[playerid]==0
If so
Send a text message and lowhealth[playerid]=1;
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