Music [SOLVED]
#7

ok well it works thanks. I had something like this controlling the sound to stop:

pawn Код:
public DynUpdateStart(playerid) //Shurty40
{
    TogglePlayerControllable(playerid, false);
    new string[255];
    format(string, sizeof(string), "~w~Objects~n~~r~Loading");
    GameTextForPlayer(playerid, string, 3000, 6);
    PlayerPlaySound(playerid, 1056, 0.0, 0.0, 0.0);
    if(GetPlayerPing(playerid) < 100) { SetTimerEx("DynUpdateEnd", 2000, 0,"e",playerid); }
    else if(GetPlayerPing(playerid) > 100) { SetTimerEx("DynUpdateEnd", 2000, 0,"e",playerid); }
    else if(GetPlayerPing(playerid) > 200) { SetTimerEx("DynUpdateEnd", 2200, 0,"e",playerid); }
    else if(GetPlayerPing(playerid) > 300) { SetTimerEx("DynUpdateEnd", 2700, 0,"e",playerid); }
    else if(GetPlayerPing(playerid) > 500) { SetTimerEx("DynUpdateEnd", 3000, 0,"e",playerid); }
    else { SetTimerEx("DynUpdateEnd", 2700, 0,"e",playerid); }
    return 1;
}

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

public DynUpdateEnd(playerid) //Shurty40
{
    TogglePlayerControllable(playerid, true);
    new string[255];
    format(string, sizeof(string), "~w~Objects~n~~r~Loaded!");
    GameTextForPlayer(playerid, string, 3000, 6);
    PlayerPlaySound(playerid, 1056, 0.0, 0.0, 0.0);
    return 1;
}
please tell me wtf this is?
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Messages In This Thread
Music [SOLVED] - by BP13 - 11.08.2009, 18:37
Re: Music - by wilcock33 - 11.08.2009, 18:43
Re: Music - by dice7 - 11.08.2009, 19:07
Re: Music - by wilcock33 - 11.08.2009, 19:23
Re: Music - by BP13 - 11.08.2009, 19:57
Re: Music - by dice7 - 11.08.2009, 19:59
Re: Music - by BP13 - 11.08.2009, 20:06
Re: Music - by wilcock33 - 11.08.2009, 23:17
Re: Music - by BP13 - 12.08.2009, 02:53
Re: Music - by ruarai - 12.08.2009, 06:17

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