Werid problem with OnPlayerDisconnect and DestroyVehicle
#3

Quote:
Originally Posted by kaisersouse
I'd check your GetVehicleIDByUID function, or at least change that printf to this:

Код:
printf("Vehicle %s - Now destroying. ID: %i", PlayerName(playerid),pointer);
So you know if its destroying a real vehicle ID or not
Код:
[21:49:10] Sadler (UID 43, ID 43) - Owner ID: 1

[21:49:12] Before vehicles unspawn of Raven_Fogg
[21:49:12] Vehicle of Raven_Fogg - Getting ID
[21:49:12] Vehicle Raven_Fogg - ID 43.
Seems to be good.
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