30.12.2015, 09:02
I guess I maybe found the bug? I'm having this timer:
And inside of this public function I'm having KillTimer(gMaintenanceTimer); It's getting called / I don't have it under any condition or smth.
But, timer still going.
pawn Code:
gMaintenanceTimer = SetTimer("UpdateMaintenanceCountdown", 1000, true)
But, timer still going.