Dice command.
#4

Quote:
Originally Posted by RaajParker
View Post
Code:
#include <strlib>
Code:
public onPlayerCommandText(playerid, cmdtext[])
{
    if (!strcmp("/dice", cmdtext))
   {
    new dicenumber = random(6) + 1; // this is the variable
    new strdicenumber[2] // the String
    valstr(strdicenumber, dicenumber); // this is the valstr function
  SendClientMessage(playerid, COLOR_GREEN, str_replace("DICENUMBER", strdicenumber, "You rolled #DICENUMBER);
   for(new player = 0; player < MAX_PLAYERS; player++){
   SendClientMessage(player, COLOR_RED, str_replace("DICENUMBER", strdicenumber, "Someone rolled #DICENUMBER);

  
              }
               return 1; // The return statement is going to signal to the command was executed properly
         }
         return 0; // the return 0; is not going to be executed.
}
https://sampforum.blast.hk/showthread.php?tid=85697 <<< Download the include

Enjoy
Why he must download include and using strcmp?
He can use ZCMD its easy and use IsPlayerInRangeOfPoint without any problem you can do it.
Reply


Messages In This Thread
Dice command. - by GabiXx - 25.12.2015, 23:56
Re: Dice command. - by xXRevolverXx - 26.12.2015, 00:07
Re: Dice command. - by RaajParker - 26.12.2015, 00:45
Re: Dice command. - by IceBilizard - 26.12.2015, 06:01
Re: Dice command. - by xTURBOx - 26.12.2015, 06:03
Re: Dice command. - by GabiXx - 26.12.2015, 10:53
Re: Dice command. - by Ritzy2K - 26.12.2015, 11:10
Re: Dice command. - by xXRevolverXx - 26.12.2015, 11:57

Forum Jump:


Users browsing this thread: 2 Guest(s)