25.12.2015, 09:52
Quote:
Designed incorrectly this will delete all the bullet holes every 9 seconds and not each bullet hole after 9 seconds it also uses CreateObject() filling up too many slots for a simple effect. Use dynamic objects then you don\'t have to worry about global limits only global limits on a local scale would apply.
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50 players x 9 bullets (timers) = 450 timers. That\'s a lot I think, I don\'t know what you think about that. Unless there\'s some workaround for that. Maybe count the objects created and when there\'s gonna be a 10th one, delete the first bullet hole object? So bullet holes gonna stay in there. Tough to say really, I would have to have more time to think about this for a better solution.