24.12.2015, 09:03
Yes it is done via SetPlayerVirtualWorld.
My method on doing it:
SetPlayerVirtualWorld(playerid, house_id + 6000);// Adds 6000 on the houseID <= only players on that virtual world can see each other if they are on the same house.
My method on doing it:
SetPlayerVirtualWorld(playerid, house_id + 6000);// Adds 6000 on the houseID <= only players on that virtual world can see each other if they are on the same house.