23.12.2015, 05:41
No no, it's possible as i've stated in your previous thread:
It's just has limit that i know,
10 is lower than 8D, then it will be invisible. You can only set the transparency with alpha value from 8D to FF (That's just around 55% to 100% opacity). I don't know why, but probably the bug with the game. Also if you set alpha value to half or less transparent does not work for Object Material Text.
But if you get confused with hex code, here look:
So in conclusion, with the code i gave (that you have used), you can set the transparency value from 0% TO 45%. But with objectmaterialtext way, you can only set transparency value to 0% AND 100%.
Anyway, get some editor script that will be easier for you.
Texture studio: https://sampforum.blast.hk/showthread.php?tid=582490
Quote:
He has done it properly... 0xFFFFFF00 is yellow, if 00 should come first as the alpha channel, it will make the object texture invisible, not bright. Minimum alpha value for object material color is 8D, therefore 0x8CFFFFFF will make it invisible for the game client.
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Quote:
Quote:
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10 is lower than 8D, then it will be invisible. You can only set the transparency with alpha value from 8D to FF (That's just around 55% to 100% opacity). I don't know why, but probably the bug with the game. Also if you set alpha value to half or less transparent does not work for Object Material Text.
But if you get confused with hex code, here look:
Quote:
hex = decimal = visibility = invisibility FF = 255 = 100% opacity = 0% transparent ... 8E = 142 = 55% opacity = 45% transparent 8D = 141 = 55% opacity = 45% transparent 8C = 140 = 54% opacity = 100% transparent 8B = 139 = 54% opacity = 100% transparent ... 11 = 17 = 6% opacity = 100% transparent 10 = 16 = 6% opacity = 100% transparent 0F = 15 = 5% opacity = 100% transparent ... 00 = 0 = 0% opacity = 100% transparent |
Anyway, get some editor script that will be easier for you.
Texture studio: https://sampforum.blast.hk/showthread.php?tid=582490