19.12.2015, 13:40
Testa ai:
Obs: As 3 entradas estгo separadas, mas as saнdas, botei todas juntas.
Obs: As 3 entradas estгo separadas, mas as saнdas, botei todas juntas.
Код:
if(PlayerToPoint(2, playerid,-1755.0914,962.3484,24.882)//ROTAM-SF entrada { SetPlayerVirtualWorld(playerid, 1); //Se ele entrou na de SF, o Virtual World vai ser 1 XXAirBreak[playerid] += 3; XXAirBreak[playerid] += 3; SetPlayerPos(playerid,288.745971,169.350997,1007.171875); GameTextForPlayer(playerid, "~y~HQ ROTAM-SF", 5000, 1); PlayerInfo[playerid][pInt] = 3; SetPlayerInterior(playerid,3); storeexit[playerid] = 15; } if(PlayerToPoint(3, playerid,328.0614,-1512.2689,36.0325))//Rotam LS entrada { SetPlayerVirtualWorld(playerid, 2); //Se ele entrou na de LS, o Virtual World vai ser 2 XXAirBreak[playerid] += 3; XXAirBreak[playerid] += 3; SetPlayerPos(playerid, 238.7194,141.7792,1003.0234); GameTextForPlayer(playerid, "~w~DP Rotam-LS",5000,1); SetPlayerInterior(playerid,3); SetPlayerFacingAngle(playerid, 0); //localizardppc[playerid] = 1; PlayerInfo[playerid][pInt] = 3; storeexit[playerid] = 2; } if(PlayerToPoint(3, playerid,-2454.0352,503.9203,30.0793)) { SetPlayerVirtualWorld(playerid, 3); //Se ele entrou na PF, o Virtual World 3 XXAirBreak[playerid] += 3; XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 238.7194,141.7792,1003.0234); GameTextForPlayer(playerid, "~w~DP Policia Federal",5000,1); SetPlayerInterior(playerid,3); SetPlayerFacingAngle(playerid, 0); //localizardppc[playerid] = 1; PlayerInfo[playerid][pInt] = 3; SetPlayerVirtualWorld(playerid, 1); storeexit[playerid] = 2; } if(PlayerToPoint(3, playerid,238.5649,139.3974,1003.0234))//Saida SF/LS { XXAirBreak[playerid] += 3; XXAirBreak[playerid] += 3; if(GetPlayerVirtualWorld(playerid) == 1) //Caso o Virtual World for 1(SF) { SetPlayerPos(playerid,-1755.0914,962.3484,24.882);//Teleporta para a saida de SF GameTextForPlayer(playerid, "~y~SAN FIERRO", 5000, 1); } if(GetPlayerVirtualWorld(playerid) == 2) //Caso o Virtual World for 2(LS) { SetPlayerPos(playerid,,329.1469,-1512.7855,36.0391); GameTextForPlayer(playerid, "~r~Los Santos",5000,1); } if(GetPlayerVirtualWorld(playerid) == 3) //Caso o Virtual World for 3(Saida da PF) { SetPlayerPos(playerid, 322.0765,303.8634,999.1484); GameTextForPlayer(playerid, "~w~San Fierro",5000,1); } SetPlayerVirtualWorld(playerid, 0); //Bota o Virtual World normal denovo SetPlayerInterior(playerid,0); SetPlayerFacingAngle(playerid,0); PlayerInfo[playerid][pInt] = 0; storeexit[playerid] = 0; }