18.12.2015, 16:06
Quote:
I'm not sure what limit that is. It makes a difference if you use global objects vs player objects (streamed) when changing materials. It sounds like it's tied to the overall object limit (if it's exactly 1000). The game has hardcoded limits all over the place. Some have been hacked around, others I've just left.
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According to this thread https://sampforum.blast.hk/showthread.php?tid=339691 the crash is indeed caused by having too many materials loaded at the same time (0x00415D47 ; 0x00536DF4).
Any ideas on how I could work around this issue?