18.12.2015, 00:35
Hello,
Currently the maximum loaded SetObjectMaterials seem to be limited to 1000 (including several layers). Say, if I have a map with 1000 objects and each has atleast 2 retextured layers, that would add up to 2000 materials total.
If I were to keep all 1000 objects loaded with a streamer, it would cause crashing. That is because of the max loaded textures limit (although it's not mentioned under https://sampwiki.blast.hk/wiki/Limits).
Would be great if Kalcor could increase the limit to, say, 2000 for the next SA-MP update. You may talk about preformance issues and whatnot, but the server developers should be the ones worrying and dealing with that. Give us more access to what we can do.
Currently trying to create a custom gameworld and I'm retexturing pretty much every object up to 10 layers. Recently ran into this crashing issue. Can't seem to find a way around it.
If anyone has an idea how to fix this, reply below.
Currently the maximum loaded SetObjectMaterials seem to be limited to 1000 (including several layers). Say, if I have a map with 1000 objects and each has atleast 2 retextured layers, that would add up to 2000 materials total.
If I were to keep all 1000 objects loaded with a streamer, it would cause crashing. That is because of the max loaded textures limit (although it's not mentioned under https://sampwiki.blast.hk/wiki/Limits).
Would be great if Kalcor could increase the limit to, say, 2000 for the next SA-MP update. You may talk about preformance issues and whatnot, but the server developers should be the ones worrying and dealing with that. Give us more access to what we can do.
Currently trying to create a custom gameworld and I'm retexturing pretty much every object up to 10 layers. Recently ran into this crashing issue. Can't seem to find a way around it.
If anyone has an idea how to fix this, reply below.