16.12.2015, 20:58
Well, maybe you should create team system first.
The simpliest way of doing this is to store team name as SetPVarString for each player, but it's too expensive for performance.
So you have no code? Did you write something in PAWN?
The simpliest way of doing this is to store team name as SetPVarString for each player, but it's too expensive for performance.
So you have no code? Did you write something in PAWN?