16.12.2015, 16:42
Код:
stock IsPlayerNearHood(playerid, vehicleid) { static Float:fX, Float:fY, Float:fZ; GetVehicleHood(vehicleid, fX, fY, fZ); return (GetPlayerVirtualWorld(playerid) == GetVehicleVirtualWorld(vehicleid)) && IsPlayerInRangeOfPoint(playerid, 6.0, fX, fY, fZ); }
Quote:
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