GetPlayerWeaponData doesn't return the correct info
#3

Two workarounds available:

1. No sync (to be used only when needed):

pawn Код:
// ** INCLUDES

#include <a_samp>
#include <zcmd>

// ** VARIABLES

// *** PER-PLAYER VARIABLES

// **** GLOBAL

new pWeaponData[MAX_PLAYERS][2][13];

// ** MAIN

main()
{
    print("Loaded \"get_player_weapon_data_no_sync.amx\".");
}

// ** CALLBACKS

public OnGameModeInit()
{
    return 1;
}

public OnGameModeExit()
{
    return 1;
}

// ** COMMANDS

CMD:weapondata1(playerid, params[])
{
    new string[144], weapon_id[13], weapon_ammo[13];
    GivePlayerWeapon_NoSync(playerid, 26, 500);

    for(new i = 0; i < 13; i ++)
    {
        GetPlayerWeaponData_NoSync(playerid, i, weapon_id[i], weapon_ammo[i]);

        format(string, sizeof(string), "Slot: %d - Weapon ID: %d - Ammo: %d", i, weapon_id[i], weapon_ammo[i]);
        SendClientMessage(playerid, -1, string);
    }
    return 1;
}

CMD:weapondata2(playerid, params[])
{
    new string[144], weapon_id[13], weapon_ammo[13];
    GivePlayerWeapon_NoSync(playerid, 27, 500);

    for(new i = 0; i < 13; i ++)
    {
        GetPlayerWeaponData_NoSync(playerid, i, weapon_id[i], weapon_ammo[i]);

        format(string, sizeof(string), "Slot: %d - Weapon ID: %d - Ammo: %d", i, weapon_id[i], weapon_ammo[i]);
        SendClientMessage(playerid, -1, string);
    }
    return 1;
}

// ** FUNCTIONS

stock GivePlayerWeapon_NoSync(playerid, weapon_id, weapon_ammo)
{
    new weapon_data[2], slot = GetWeaponSlot(weapon_id);
    GetPlayerWeaponData(playerid, slot, weapon_data[0], weapon_data[1]);

    if(weapon_data[1] >= 1)
    {
        pWeaponData[playerid][1][slot] = weapon_data[1] + weapon_ammo;
    }
    else
    {
        pWeaponData[playerid][0][slot] = weapon_id;
        pWeaponData[playerid][1][slot] = weapon_ammo;
    }
    return GivePlayerWeapon(playerid, weapon_id, weapon_ammo);
}

stock GetPlayerWeaponData_NoSync(playerid, slot, &weapon_id, &weapon_ammo)
{
    weapon_id = pWeaponData[playerid][0][slot];
    weapon_ammo = pWeaponData[playerid][1][slot];
    return 1;
}

stock GetWeaponSlot(weaponid)
{
    new slot;
    switch(weaponid)
    {
        case 0, 1: slot = 0;
        case 2, 3, 4, 5, 6, 7, 8, 9: slot = 1;
        case 22, 23, 24: slot = 2;
        case 25, 26, 27: slot = 3;
        case 28, 29, 32: slot = 4;
        case 30, 31: slot = 5;
        case 33, 34: slot = 6;
        case 35, 36, 37, 38: slot = 7;
        case 16, 17, 18, 39: slot = 8;
        case 41, 42, 43: slot = 9;
        case 10, 11, 12, 13, 14, 15: slot = 10;
        case 44, 45, 46: slot = 11;
        case 40: slot = 12;
    }
    return slot;
}
2. Delay:

pawn Код:
// ** INCLUDES

#include <a_samp>
#include <zcmd>

// ** VARIABLES

// *** PER-PLAYER VARIABLES

// **** TIMERS

new tmPrintPlayerWeaponData[MAX_PLAYERS];

// ** MAIN

main()
{
    print("Loaded \"get_player_weapon_data_delay.amx\".");
}

// ** CALLBACKS

public OnGameModeInit()
{
    return 1;
}

public OnGameModeExit()
{
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    KillTimer(tmPrintPlayerWeaponData[playerid]);
    return 1;
}

// ** COMMANDS:

CMD:weapondata(playerid, params[])
{
    GivePlayerWeapon(playerid, 24, 300);
    GivePlayerWeapon(playerid, 25, 300);
    GivePlayerWeapon(playerid, 31, 300);

    tmPrintPlayerWeaponData[playerid] = SetTimerEx("PrintPlayerWeaponData", 500, false, "i", playerid);
    return 1;
}

// ** FUNCTIONS

forward PrintPlayerWeaponData(playerid);
public PrintPlayerWeaponData(playerid)
{
    new string[144], weapon_id[13], weapon_ammo[13];
    for(new i = 0; i < 13; i ++)
    {
        GetPlayerWeaponData(playerid, i, weapon_id[i], weapon_ammo[i]);

        format(string, sizeof(string), "Slot: %d - Weapon ID: %d - Ammo: %d", i, weapon_id[i], weapon_ammo[i]);
        SendClientMessage(playerid, -1, string);
    }
    return 1;
}
Reply


Messages In This Thread
GetPlayerWeaponData doesn't return the correct info - by Cypress - 16.12.2015, 13:29
Re: GetPlayerWeaponData doesn't return the correct info - by RoboN1X - 16.12.2015, 14:05
Re: GetPlayerWeaponData doesn't return the correct info - by SickAttack - 16.12.2015, 16:04
Re: GetPlayerWeaponData doesn't return the correct info - by Cypress - 16.12.2015, 20:33

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