14.12.2015, 08:54
Floattreamdistance = STREAMER_OBJECT_SD
change this parameter according to your needs in CreateDynamicObject, I believe increasing it by ~80 would be enough for you, that way it loads from about a block away, so it's there when you reach it
PS: Actually, it may be the drawdistance that is low, try playing around with that a little bit too, sometimes it happens for big objects
change this parameter according to your needs in CreateDynamicObject, I believe increasing it by ~80 would be enough for you, that way it loads from about a block away, so it's there when you reach it
PS: Actually, it may be the drawdistance that is low, try playing around with that a little bit too, sometimes it happens for big objects