[Map] Rogue Nation ZA map [OLD]
#1

Just thought i'd release two old maps from some of the old builds of my server. Nothing special.

These maps will work well for the multiple ZA servers.


Audorium

http://i.imgur.com/U33gvn1.jpg
http://i.imgur.com/2wSg0HV.jpg
http://i.imgur.com/a7BMyl9.jpg

Code:
/*

AddPlayerClass(0,1126.3474,1157.9452,10.9946,166.7457,0,0,0,0,0,0); // autoriumRN zombie spawn point 1
AddPlayerClass(0,1032.0931,1032.0671,11.0000,324.0640,0,0,0,0,0,0); // autoriumRN human spawn point 1
AddPlayerClass(0,1083.1395,1011.0338,11.0000,0.0977,0,0,0,0,0,0); // autoriumRN human spawn point 2
AddPlayerClass(0,1092.2351,1067.3167,10.8359,4.1710,0,0,0,0,0,0); // autoriumRN EVAC point
*/

CreateDynamicObject(8232, 1105.74377, 1169.91638, -1.17209,   0.00000, -90.00000, 90.18004);
CreateDynamicObject(8232, 1167.08191, 1122.83838, -1.17209,   0.00000, -90.00000, 19.56003);
CreateDynamicObject(8232, 1176.50818, 1102.77258, -1.17209,   0.00000, -90.00000, 0.42003);
CreateDynamicObject(8232, 1168.48547, 990.29059, -1.17209,   0.00000, -90.00000, -10.67997);
CreateDynamicObject(8232, 1163.27063, 964.84253, -1.17209,   0.00000, -90.00000, -52.79998);
CreateDynamicObject(8232, 1077.51086, 906.93329, -1.17209,   0.00000, -90.00000, -60.47998);
CreateDynamicObject(8232, 1025.64478, 907.31067, 0.47388,   0.00000, -90.00000, -126.17994);
CreateDynamicObject(8232, 960.13843, 967.61975, 0.47388,   0.00000, -90.00000, -146.57993);
CreateDynamicObject(8232, 936.09149, 1009.22748, 0.47388,   0.00000, -90.00000, -169.01988);
CreateDynamicObject(8232, 936.85919, 1082.02136, -3.93413,   0.00000, -90.00000, -194.81987);
CreateDynamicObject(8232, 962.73230, 1134.40686, -4.85389,   0.00000, -90.00000, -245.99989);
CreateDynamicObject(8232, 990.78760, 1141.81311, -4.85389,   0.00000, -90.00000, -245.99989);
CreateDynamicObject(5398, 1126.99768, 1171.03784, 14.29401,   0.00000, 0.00000, -8.46000);
CreateDynamicObject(11556, 1095.73450, 1150.82458, 11.90135,   0.00000, 0.00000, -16.92000);
CreateDynamicObject(11556, 1135.57178, 1174.05310, 11.90135,   0.00000, 0.00000, -91.43999);
CreateDynamicObject(11556, 1126.37598, 1173.59070, 11.90135,   0.00000, 0.00000, -91.43999);
CreateDynamicObject(11556, 1115.06738, 1183.62292, 11.90135,   0.00000, 0.00000, -91.43999);
CreateDynamicObject(11556, 1115.76697, 1159.28516, 22.31730,   0.00000, 0.00000, -16.92000);
CreateDynamicObject(1437, 1092.00391, 1069.24768, 9.82098,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1437, 1092.00049, 1070.30554, 15.77300,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1437, 1092.00049, 1071.32349, 21.61000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(18850, 1091.22156, 1084.35498, 14.90971,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(7347, 1071.87195, 1023.23621, -3.29900,   0.00000, 0.00000, -16.68000);
CreateDynamicObject(7347, 1042.79944, 1045.81409, -21.43103,   0.00000, 0.00000, -57.95999);
CreateVehicle(487, 1087.4678, 1084.1302, 28.3350, 0.0000, -1, -1, 100);
CreateVehicle(590, 1106.0884, 1013.5858, 9.9624, 0.0000, -1, -1, 100);
CreateVehicle(590, 1087.1040, 1070.7100, 11.6956, 0.0000, -1, -1, 100);
CreateVehicle(590, 1096.2589, 1074.6658, 11.6956, 31.7400, -1, -1, 100);
CreateVehicle(590, 1108.2991, 1050.5795, 10.7203, 71.2800, -1, -1, 100);
__________________________________________________ _____________
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Messages In This Thread
Rogue Nation ZA map #1 [OLD] - by Stones - 13.12.2015, 17:45
Re: Rogue Nation ZA map [OLD] - by Stones - 13.12.2015, 18:33
Re: Rogue Nation ZA map [OLD] - by Crayder - 13.12.2015, 20:31
Re: Rogue Nation ZA map [OLD] - by N0FeaR - 13.12.2015, 21:26
Re: Rogue Nation ZA map [OLD] - by Stones - 14.12.2015, 15:17
Re: Rogue Nation ZA map [OLD] - by HaRdiiZin - 14.12.2015, 17:29

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