Valid Dynamic Object
#5

pawn Код:
new testobject[3] = {INVALID_OBJECT_ID, ...};

CMD:test(playerid, params[])
{
    new Float:X, Float:Y, Float:Z;
    for(new i = 0; i < sizeof(TestObject); i++)
    {
        if(TestObject[i] != INVALID_OBJECT_ID)
        {
            GetDynamicObjectPos(TestObject[i], X, Y, Z);
            if(IsPlayerInRangeOfPoint(playerid, 5, X, Y, Z))
            {
                print("in range of the object");
            }
        }
    }
    return true;
}

for(new i = 0; i < sizeof(TestObject); i++)
{
    GetPlayerPos(playerid,Pos[0],Pos[1],Pos[2]);
    if(IsPlayerInRangeOfPoint(playerid, 5.0, X, Y, Z) && TestObject[i] != INVALID_OBJECT_ID)
    {
        DestroyDynamicObject(TestObject[i]);
        TestObject[i] = INVALID_OBJECT_ID;
    }
}
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Messages In This Thread
Valid Dynamic Object - by TwinkiDaBoss - 12.12.2015, 15:49
Re: Valid Dynamic Object - by Patrick - 12.12.2015, 15:58
Re: Valid Dynamic Object - by TwinkiDaBoss - 12.12.2015, 16:00
Re: Valid Dynamic Object - by Patrick - 12.12.2015, 16:09
Re: Valid Dynamic Object - by Jefff - 12.12.2015, 16:09
Re: Valid Dynamic Object - by TwinkiDaBoss - 12.12.2015, 16:10

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