Problem In My Game Mode
#4

hi dear i remove my fixes.inc

and then when i compile that this is my error :

Код:
C:\Users\Nariman\Desktop\Life In Tehran RPG Server\gamemodes\lfgs.pwn(39) : fatal error 100: cannot read from file: "fixes"

Compilation aborted.Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


1 Error.
"SaveKonVal" location :

Код:
/*----------------------------------------------------------------------------*/
public SaveComponent(vehicleid,componentid)
{
	if(OwnedMashin[vehicleid] == 1 && IsPlayerConnected(MashinOwner[vehicleid]))
	{
		for(new s=0; s<20; s++)
		{
     		if(componentid == spoiler[s][0])
	 		{
       			PlayerInfo[MashinOwner[vehicleid]][cMod1] = componentid;
       			SaveKonVal(MashinOwner[vehicleid], "cMod1", componentid);
   	       	}
  }
		for(new s=0; s<23; s++)
		{
     		if(componentid == fbumper[s][0])
	 		{
       			PlayerInfo[MashinOwner[vehicleid]][cMod3] = componentid;
       			SaveKonVal(MashinOwner[vehicleid], "cMod3", componentid);
   	      	}
		}
		for(new s=0; s<22; s++)
		{
			if(componentid == rbumper[s][0])
			{
       			PlayerInfo[MashinOwner[vehicleid]][cMod4] = componentid;
       			SaveKonVal(MashinOwner[vehicleid], "cMod4", componentid);
   	        }
		}
		for(new s=0; s<28; s++)
		{
			if(componentid == exhaust[s][0])
		 	{
				PlayerInfo[MashinOwner[vehicleid]][cMod5] = componentid;
				SaveKonVal(MashinOwner[vehicleid], "cMod5", componentid);
   	        }
		}
		for(new s=0; s<2; s++)
		{
     		if(componentid == bventr[s][0])
			{
       			PlayerInfo[MashinOwner[vehicleid]][cMod6] = componentid;
       			SaveKonVal(MashinOwner[vehicleid], "cMod6", componentid);
   	        }
		}
		for(new s=0; s<2; s++)
		{
     		if(componentid == bventl[s][0])
			{
       			PlayerInfo[MashinOwner[vehicleid]][cMod7] = componentid;
       			SaveKonVal(MashinOwner[vehicleid], "cMod7", componentid);
   	        }
		}
		for(new s=0; s<4; s++)
		{
     		if(componentid == bscoop[s][0])
			{
       			PlayerInfo[MashinOwner[vehicleid]][cMod8] = componentid;
       			SaveKonVal(MashinOwner[vehicleid], "cMod8", componentid);
   	        }
		}
		for(new s=0; s<17; s++)
		{
     		if(componentid == rscoop[s][0])
			{
       			PlayerInfo[MashinOwner[vehicleid]][cMod9] = componentid;
       			SaveKonVal(MashinOwner[vehicleid], "cMod9", componentid);
   	        }
		}
		for(new s=0; s<21; s++)
		{
     		if(componentid == lskirt[s][0])
			{
       			PlayerInfo[MashinOwner[vehicleid]][cMod10] = componentid;
       			SaveKonVal(MashinOwner[vehicleid], "cMod10", componentid);
   	        }
		}
		for(new s=0; s<21; s++)
		{
     		if(componentid == rskirt[s][0])
			{
       			PlayerInfo[MashinOwner[vehicleid]][cMod11] = componentid;
       			SaveKonVal(MashinOwner[vehicleid], "cMod11", componentid);
   	        }
		}
		for(new s=0; s<1; s++)
		{
     		if(componentid == hydraulics[s][0])
			{
       			PlayerInfo[MashinOwner[vehicleid]][cMod12] = componentid;
       			SaveKonVal(MashinOwner[vehicleid], "cMod12", componentid);
   	        }
		}
		for(new s=0; s<1; s++)
		{
     		if(componentid == base[s][0])
			{
       			PlayerInfo[MashinOwner[vehicleid]][cMod13] = componentid;
       			SaveKonVal(MashinOwner[vehicleid], "cMod13", componentid);
   	        }
		}
		for(new s=0; s<4; s++)
		{
			if(componentid == rbbars[s][0])
			{
       			PlayerInfo[MashinOwner[vehicleid]][cMod14] = componentid;
       			SaveKonVal(MashinOwner[vehicleid], "cMod14", componentid);
   	        }
		}
		for(new s=0; s<2; s++)
		{
     		if(componentid == fbbars[s][0])
			{
       			PlayerInfo[MashinOwner[vehicleid]][cMod15] = componentid;
       			SaveKonVal(MashinOwner[vehicleid], "cMod15", componentid);
   	        }
		}
		for(new s=0; s<17; s++)
		{
     		if(componentid == wheels[s][0])
			{
       			PlayerInfo[MashinOwner[vehicleid]][cMod16] = componentid;
       			SaveKonVal(MashinOwner[vehicleid], "cMod16", componentid);
   	        }
		}
		for(new s=0; s<2; s++)
		{
     		if(componentid == lightss[s][0])
			{
       			PlayerInfo[MashinOwner[vehicleid]][cMod17] = componentid;
       			SaveKonVal(MashinOwner[vehicleid], "cMod17", componentid);
   	        }
		}
		//SaveAccount(MashinOwner[vehicleid]);
	}
	if(OwnedMashin_2[vehicleid] == 1 && IsPlayerConnected(MashinOwner_2[vehicleid]))
	{
		for(new s=0; s<20; s++)
		{
     		if(componentid == spoiler[s][0])
	 		{
       			PlayerInfo[MashinOwner_2[vehicleid]][cMod1_2] = componentid;
       			SaveKonVal(MashinOwner_2[vehicleid], "cMod1_2", componentid);
   	       	}
		}
		for(new s=0; s<23; s++)
		{
     		if(componentid == fbumper[s][0])
	 		{
       			PlayerInfo[MashinOwner_2[vehicleid]][cMod3_2] = componentid;
       			SaveKonVal(MashinOwner_2[vehicleid], "cMod3_2", componentid);
   	      	}
		}
		for(new s=0; s<22; s++)
		{
			if(componentid == rbumper[s][0])
			{
       			PlayerInfo[MashinOwner_2[vehicleid]][cMod4_2] = componentid;
       			SaveKonVal(MashinOwner_2[vehicleid], "cMod4_2", componentid);
   	        }
		}
		for(new s=0; s<28; s++)
		{
			if(componentid == exhaust[s][0])
		 	{
				PlayerInfo[MashinOwner_2[vehicleid]][cMod5_2] = componentid;
				SaveKonVal(MashinOwner_2[vehicleid], "cMod5_2", componentid);
   	        }
		}
		for(new s=0; s<2; s++)
		{
     		if(componentid == bventr[s][0])
			{
       			PlayerInfo[MashinOwner_2[vehicleid]][cMod6_2] = componentid;
       			SaveKonVal(MashinOwner_2[vehicleid], "cMod6_2", componentid);
   	        }
		}
		for(new s=0; s<2; s++)
		{
     		if(componentid == bventl[s][0])
			{
       			PlayerInfo[MashinOwner_2[vehicleid]][cMod7_2] = componentid;
       			SaveKonVal(MashinOwner_2[vehicleid], "cMod7_2", componentid);
   	        }
		}
		for(new s=0; s<4; s++)
		{
     		if(componentid == bscoop[s][0])
			{
       			PlayerInfo[MashinOwner_2[vehicleid]][cMod8_2] = componentid;
       			SaveKonVal(MashinOwner_2[vehicleid], "cMod8_2", componentid);
   	        }
		}
		for(new s=0; s<17; s++)
		{
     		if(componentid == rscoop[s][0])
			{
       			PlayerInfo[MashinOwner_2[vehicleid]][cMod9_2] = componentid;
       			SaveKonVal(MashinOwner_2[vehicleid], "cMod9_2", componentid);
   	        }
		}
		for(new s=0; s<21; s++)
		{
     		if(componentid == lskirt[s][0])
			{
       			PlayerInfo[MashinOwner_2[vehicleid]][cMod10_2] = componentid;
       			SaveKonVal(MashinOwner_2[vehicleid], "cMod10_2", componentid);
   	        }
		}
		for(new s=0; s<21; s++)
		{
     		if(componentid == rskirt[s][0])
			{
       			PlayerInfo[MashinOwner_2[vehicleid]][cMod11_2] = componentid;
       			SaveKonVal(MashinOwner_2[vehicleid], "cMod11_2", componentid);
   	        }
		}
		for(new s=0; s<1; s++)
		{
     		if(componentid == hydraulics[s][0])
			{
       			PlayerInfo[MashinOwner_2[vehicleid]][cMod12_2] = componentid;
       			SaveKonVal(MashinOwner_2[vehicleid], "cMod12_2", componentid);
   	        }
		}
		for(new s=0; s<1; s++)
		{
     		if(componentid == base[s][0])
			{
       			PlayerInfo[MashinOwner_2[vehicleid]][cMod13_2] = componentid;
       			SaveKonVal(MashinOwner_2[vehicleid], "cMod13_2", componentid);
   	        }
		}
		for(new s=0; s<4; s++)
		{
			if(componentid == rbbars[s][0])
			{
       			PlayerInfo[MashinOwner_2[vehicleid]][cMod14_2] = componentid;
       			SaveKonVal(MashinOwner_2[vehicleid], "cMod14_2", componentid);
   	        }
		}
		for(new s=0; s<2; s++)
		{
     		if(componentid == fbbars[s][0])
			{
       			PlayerInfo[MashinOwner_2[vehicleid]][cMod15_2] = componentid;
       			SaveKonVal(MashinOwner_2[vehicleid], "cMod15_2", componentid);
   	        }
		}
		for(new s=0; s<17; s++)
		{
     		if(componentid == wheels[s][0])
			{
       			PlayerInfo[MashinOwner_2[vehicleid]][cMod16_2] = componentid;
       			SaveKonVal(MashinOwner_2[vehicleid], "cMod16_2", componentid);
   	        }
		}
		for(new s=0; s<2; s++)
		{
     		if(componentid == lightss[s][0])
			{
       			PlayerInfo[MashinOwner_2[vehicleid]][cMod17_2] = componentid;
       			SaveKonVal(MashinOwner_2[vehicleid], "cMod17_2", componentid);
   	        }
		}
		//SaveAccount(MashinOwner[vehicleid]);
	}
	return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
	if(OwnedMashin[vehicleid] == 1)
	{
		PlayerInfo[MashinOwner[vehicleid]][cPaintJob] = paintjobid;
		SaveKonVal(MashinOwner[vehicleid], "cPaintJob", paintjobid);
		//SaveAccount(MashinOwner[vehicleid]);
	}
	else if(OwnedMashin_2[vehicleid] == 1)
	{
	    PINFO[MashinOwner_2[vehicleid]][cPaintJob_2] = paintjobid;
	    SaveKonVal(MashinOwner_2[vehicleid], "cPaintJob_2", paintjobid);
	    //SaveAccount(MashinOwner_2[vehicleid]);
	}
	return 1;
}

stock ModVehicle(playerid,vehicleid)
{
    if(OwnedMashin[vehicleid] != 0)
 	{
		if(PlayerInfo[playerid][cMod1] != 0) {
			AddVehicleComponent(vehicleid,PlayerInfo[playerid][cMod1]);
		}
		if(PlayerInfo[playerid][cMod3] != 0) {
			AddVehicleComponent(vehicleid,PlayerInfo[playerid][cMod3]);
		}
		if(PlayerInfo[playerid][cMod4] != 0) {
			AddVehicleComponent(vehicleid,PlayerInfo[playerid][cMod4]);
		}
		if(PlayerInfo[playerid][cMod5] != 0) {
			AddVehicleComponent(vehicleid,PlayerInfo[playerid][cMod5]);
		}
		if(PlayerInfo[playerid][cMod6] != 0) {
			AddVehicleComponent(vehicleid,PlayerInfo[playerid][cMod6]);
		}
		if(PlayerInfo[playerid][cMod7] != 0) {
			AddVehicleComponent(vehicleid,PlayerInfo[playerid][cMod7]);
		}
		if(PlayerInfo[playerid][cMod8] != 0) {
			AddVehicleComponent(vehicleid,PlayerInfo[playerid][cMod8]);
	 	}
		if(PlayerInfo[playerid][cMod9] != 0) {
			AddVehicleComponent(vehicleid,PlayerInfo[playerid][cMod9]);
		}
		if(PlayerInfo[playerid][cMod10] != 0) {
			AddVehicleComponent(vehicleid,PlayerInfo[playerid][cMod10]);
		}
		if(PlayerInfo[playerid][cMod11] != 0) {
			AddVehicleComponent(vehicleid,PlayerInfo[playerid][cMod11]);
		}
		if(PlayerInfo[playerid][cMod12] != 0) {
			AddVehicleComponent(vehicleid,PlayerInfo[playerid][cMod12]);
		}
		if(PlayerInfo[playerid][cMod13] != 0) {
			AddVehicleComponent(vehicleid,PlayerInfo[playerid][cMod13]);
		}
		if(PlayerInfo[playerid][cMod14] != 0) {
			AddVehicleComponent(vehicleid,PlayerInfo[playerid][cMod14]);
		}
		if(PlayerInfo[playerid][cMod15] != 0) {
			AddVehicleComponent(vehicleid,PlayerInfo[playerid][cMod15]);
		}
		if(PlayerInfo[playerid][cMod16] != 0) {
			AddVehicleComponent(vehicleid,PlayerInfo[playerid][cMod16]);
		}
		if(PlayerInfo[playerid][cMod17] != 0) {
			AddVehicleComponent(vehicleid,PlayerInfo[playerid][cMod17]);
		}
		if(PlayerInfo[playerid][cPaintJob] != 3) {
		ChangeVehiclePaintjob(vehicleid,PlayerInfo[playerid][cPaintJob]);
		}
	}
 	if(OwnedMashin_2[vehicleid] != 0)
 	{
		if(PlayerInfo[playerid][cMod1_2] != 0) {
			AddVehicleComponent(vehicleid,PlayerInfo[playerid][cMod1_2]);
		}
		if(PlayerInfo[playerid][cMod3_2] != 0) {
			AddVehicleComponent(vehicleid,PlayerInfo[playerid][cMod3_2]);
		}
		if(PlayerInfo[playerid][cMod4_2] != 0) {
			AddVehicleComponent(vehicleid,PlayerInfo[playerid][cMod4_2]);
		}
		if(PlayerInfo[playerid][cMod5_2] != 0) {
			AddVehicleComponent(vehicleid,PlayerInfo[playerid][cMod5_2]);
		}
		if(PlayerInfo[playerid][cMod6_2] != 0) {
			AddVehicleComponent(vehicleid,PlayerInfo[playerid][cMod6_2]);
		}
		if(PlayerInfo[playerid][cMod7_2] != 0) {
			AddVehicleComponent(vehicleid,PlayerInfo[playerid][cMod7_2]);
		}
		if(PlayerInfo[playerid][cMod8_2] != 0) {
			AddVehicleComponent(vehicleid,PlayerInfo[playerid][cMod8_2]);
	 	}
		if(PlayerInfo[playerid][cMod9_2] != 0) {
			AddVehicleComponent(vehicleid,PlayerInfo[playerid][cMod9_2]);
		}
		if(PlayerInfo[playerid][cMod10_2] != 0) {
			AddVehicleComponent(vehicleid,PlayerInfo[playerid][cMod10_2]);
		}
		if(PlayerInfo[playerid][cMod11_2] != 0) {
			AddVehicleComponent(vehicleid,PlayerInfo[playerid][cMod11_2]);
		}
		if(PlayerInfo[playerid][cMod12_2] != 0) {
			AddVehicleComponent(vehicleid,PlayerInfo[playerid][cMod12_2]);
		}
		if(PlayerInfo[playerid][cMod13_2] != 0) {
			AddVehicleComponent(vehicleid,PlayerInfo[playerid][cMod13_2]);
		}
		if(PlayerInfo[playerid][cMod14_2] != 0) {
			AddVehicleComponent(vehicleid,PlayerInfo[playerid][cMod14_2]);
		}
		if(PlayerInfo[playerid][cMod15_2] != 0) {
			AddVehicleComponent(vehicleid,PlayerInfo[playerid][cMod15_2]);
		}
		if(PlayerInfo[playerid][cMod16_2] != 0) {
			AddVehicleComponent(vehicleid,PlayerInfo[playerid][cMod16_2]);
		}
		if(PlayerInfo[playerid][cMod17_2] != 0) {
			AddVehicleComponent(vehicleid,PlayerInfo[playerid][cMod17_2]);
		}
		if(PlayerInfo[playerid][cPaintJob_2] != 3) {
		ChangeVehiclePaintjob(vehicleid,PlayerInfo[playerid][cPaintJob_2]);
		}
	}
}

public OnVehicleMod(playerid,vehicleid,componentid)
{
	if((OwnedMashin[vehicleid] == 1 && IsPlayerConnected(MashinOwner[vehicleid])) || (OwnedMashin_2[vehicleid] == 1 && IsPlayerConnected(MashinOwner_2[vehicleid])))
	{
    	SaveComponent(vehicleid, componentid);
	}
    return 1;
}
/*----------------------------------------------------------------------------*/
and what i should do now ?
Reply


Messages In This Thread
Problem In My Game Mode - by xpnari - 12.12.2015, 15:44
Re: Problem In My Game Mode - by TwinkiDaBoss - 12.12.2015, 15:52
Re: Problem In My Game Mode - by perfectboy - 12.12.2015, 15:58
Re: Problem In My Game Mode - by xpnari - 12.12.2015, 15:59
Re: Problem In My Game Mode - by xpnari - 12.12.2015, 16:06

Forum Jump:


Users browsing this thread: 3 Guest(s)