[Map] Snow in Desert (no mods, just objects) + other textures
#4

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Originally Posted by HeLiOn_PrImE
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I would only cover the horizontal textures (dirt, grass) just so I can avoid the flickering side textures (the rock).

That's what I plan to begin with. Whetstone is the coldest area of San Andreas, so having snow there during the winter would make more sense.
Having snow in LS and LV doesn't quite make sense, considering today's climate, but since we're not here to make sense, I will try with them as well.

Damn, there's a lot of sense in this post xD.
I think there's a faster way. Using the Pottus's extracted SA objects in array together with ******'s model sizes include, you can cover everything or just some parts by checking the min&max X&Y. I'll give myself some fun with this right about now.
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