Position above 20000 not synced
#11

Quote:
Originally Posted by Matite
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These limitations were put into effect to prevent client crash exploits.

Your patching will just allow malicious users to crash other players again if you do not handle it correctly in your script (which most people don't do).
Thanks for your response; how did the crash exploit work and how can I prevent it in the script?

Quote:
Originally Posted by FSAOskar
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An example of why you would go that far is for example my server. It's an aviation server and I'm planning to add islands far away from the mainland so that there are pretty long flights.
Remember that beyond these positions, lots of bugs may happen.
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Messages In This Thread
Position above 20000 not synced - by IllidanS4 - 11.11.2015, 18:20
Re: Position above 20000 not synced - by Ahmad45123 - 11.11.2015, 19:42
Re: Position above 20000 not synced - by IllidanS4 - 11.11.2015, 20:55
Re: Position above 20000 not synced - by Crayder - 11.11.2015, 20:55
Re: Position above 20000 not synced - by IllidanS4 - 12.11.2015, 15:57
Re: Position above 20000 not synced - by Kaperstone - 17.11.2015, 20:04
Re: Position above 20000 not synced - by IllidanS4 - 05.12.2015, 23:35
Re: Position above 20000 not synced - by Matite - 06.12.2015, 02:38
Re: Position above 20000 not synced - by Kar - 06.12.2015, 03:39
Re: Position above 20000 not synced - by FSAOskar - 06.12.2015, 20:11
Re: Position above 20000 not synced - by IllidanS4 - 07.12.2015, 16:27
Re: Position above 20000 not synced - by Matite - 08.12.2015, 06:28

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