04.12.2015, 15:16
Try making new Float:totdistance as global variable, and instead of
new Float:totdistance = GetDistanceBetweenPoints....
totdistance += GetDistanceBetweenPoints
and you need some timer (i would use half a second or second)
new Float:totdistance = GetDistanceBetweenPoints....
totdistance += GetDistanceBetweenPoints
and you need some timer (i would use half a second or second)