03.12.2015, 22:10
PHP код:
function CreateHouse(Float:Xen,Float:Yen,Float:Zen,Float:Xex,Float:Yex,Float:Zex,virtualworld,interiorid,price)
{
static hCount;
new hid = hCount; hCount += 1;
new string[100];
new query[350];
hid += 1;
HouseInfo[hid][XEnt] = Xen;
HouseInfo[hid][YEnt] = Yen;
HouseInfo[hid][ZEnt] = Zen;
HouseInfo[hid][XExit] = Xex;
HouseInfo[hid][YExit] = Yex;
HouseInfo[hid][ZExit] = Zex;
HouseInfo[hid][HVirtualWorld] = virtualworld;
HouseInfo[hid][HInterior] = interiorid;
HouseInfo[hid][HPrice] = price;
HouseInfo[hid][HOwned] = 0;
HouseInfo[hid][HLocked] = 0;
HouseInfo[hid][HOwnerID] = -1;
format(string,sizeof(string),""COL_GREEN"HouseName"COL_WHITE": No Owner\n"COL_GREEN"Price"COL_WHITE": %d",price);
HouseInfo[hid][H3D] = CreateDynamic3DTextLabel(string, COLOR_YELLOW, Xen, Yen, Zen, 40.0);
mysql_format(mysql,query,sizeof(query), "INSERT INTO `houses` (`Xent`, `Yent`, `Zent`, `XExit`, `YExit`, `ZExit`, `HVirtualWorld`, `HInterior`, `HPrice`,\
`HOwned`, `HLocked`) VALUES (%f, %f, %f, %f, %f, %f, %d, %d, %d, 0, 0)", Xen,Yen,Zen,Xex,Yex,Zex,virtualworld,interiorid,price);
mysql_tquery(mysql, query, "RegisterHouse","i",hid);
return 1;
}
PHP код:
LoadHouses()
{
new Cache:result,rows;
new label[250];
result = mysql_query(mysql, "SELECT * FROM `houses`");
if((rows = cache_num_rows()))
{
for(new i=0; i < rows; i++)
{
HouseInfo[i][XEnt] = cache_get_field_content_float(i, "XEnt"); //we're getting a field 4 from row 0. And since it's an integer, we use cache_get_row_int
HouseInfo[i][YEnt] = cache_get_field_content_float(i, "YEnt"); //Above
HouseInfo[i][ZEnt] = cache_get_field_content_float(i, "ZEnt");//Above
HouseInfo[i][XExit] = cache_get_field_content_float(i, "XExit");//Above. Since player's position is a float, we use cache_get_field_content_float
HouseInfo[i][YExit] = cache_get_field_content_float(i, "YExit");//Above
HouseInfo[i][ZExit] = cache_get_field_content_float(i, "ZExit");//Above
HouseInfo[i][HVirtualWorld] = cache_get_field_content_int(i, "HVirtualWorld");
HouseInfo[i][HInterior] = cache_get_field_content_int(i, "HInterior");
HouseInfo[i][HPrice] = cache_get_field_content_int(i, "HPrice");
HouseInfo[i][HOwnerID] = cache_get_field_content_int(0, "HOwnerID");
HouseInfo[i][HOwned] = cache_get_field_content_int(i, "HOwned");
HouseInfo[i][HLocked] = cache_get_field_content_int(i, "HLocked");
cache_get_field_content(i, "HName", HouseInfo[i][HName], 30);
if(HouseInfo[i][HOwned] == 1)
{
format(label,sizeof(label),""COL_GREEN"HouseName"COL_WHITE":%s\n"COL_GREEN"",HouseInfo[i][HName]);
HouseInfo[i][H3D] = CreateDynamic3DTextLabel(label, COLOR_YELLOW, HouseInfo[i][XEnt], HouseInfo[i][YEnt], HouseInfo[i][ZEnt], 40.0);
}
else if(HouseInfo[i][HOwned] == 0)
{
format(label,sizeof(label),""COL_GREEN"HouseName"COL_WHITE": No Owner\n"COL_GREEN"Price"COL_WHITE": %d",HouseInfo[i][HPrice]);
HouseInfo[i][H3D] = CreateDynamic3DTextLabel(label, COLOR_YELLOW, HouseInfo[i][XEnt], HouseInfo[i][YEnt], HouseInfo[i][ZEnt], 40.0);
}
}
printf("Successfully Loaded All Houses! ( %d )",rows);
}
else
{
print("There are no houses to load!");
}
cache_delete(result);
}

