03.12.2015, 20:53
Quote:
@Jeroen52: It's not possible, but you're welcome to add it and make a pull request. It should be quite simple. First add an optional argument in the end of DamagePlayer and InflictDamage, something like "bool:ignore_armour = false".
After that, edit https://github.com/oscar-broman/samp...nfig.inc#L4521 to check that argument. |
I might just make something like bool:ignore_armour = false to contribute something back.