02.12.2015, 12:55
Quote:
It's not even remotely hard to understand how to make it, unless you didn't really pass geometry ( or well trigonometry )
Here is a suggestion, you know where you are throwing it from (player pos ?) and you know where you are throwing it to (target pos), You have all the ratios, it's simply a matter of adding 5.0 meters or something to vectorsize, turn it back to coordinates and then applying it with moveobject |