02.12.2015, 11:37
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Последний раз редактировалось ax1; 02.12.2015 в 12:58.
)
Ok, I decided that this is impossible(or very hard to calcute and I'm lazy) to find arrow rotation. So I'll try to do this with player rotation.
And I'm not sure how to do even that...
Right? But how to know how much X and Y to add when rotation angle is for example 32?
And I'm not sure how to do even that...
Код:
new Float:Angle; GetPlayerFacingAngle(targetid, Angle); if(Angle==180) y++;