Spawn-weapons
#1

Hi. So I want to create a code which lets the player pick a weapon set at spawn, but I dont know how I'd do it.

What I've got so far:

Код:
OnPlayerConnect
{
     ShowMenu[playerid] = 1;
     return 1;
}
Код:
OnPlayerSpawn
{
   	if(ShowMenu[playerid] == 1)
	{
		ShowPlayerDialog(playerid, DIALOG_SHOWMENU, DIALOG_STYLE_TABLIST, "Spawn weapons",
		"Weapon set 1:\t Deagle\t$0\n\
		Weapon set 2:\t Deagle, shotgun\t$500\n\
		Weapon set 3:\t Deagle, shotgun, M4\t$500", //
		"Select", "Close");
                }
Код:
OnDialogResponse
    if(dialogid == DIALOG_SHOWMENU)
    {
        if(!response)
        {
      		ShowPlayerDialog(playerid, DIALOG_SHOWMENU, DIALOG_STYLE_TABLIST, "Spawn weapons",
			"Weapon set 1:\t Deagle\t$0\n\
			Weapon set 2:\t Deagle, shotgun\t$500\n\
			Weapon set 3:\t Deagle, shotgun, M4\t$500", //
			"Select", "Close");
		}
		else
		{
            switch(listitem)
            {
                case 0: SetTimerEx("SpawnprotectionGuns", 2500, false, "i", playerid);(playerid) 
                case 1: SetTimerEx("SpawnprotectionGuns", 2500, false, "i", playerid);(playerid)
                case 2: SetTimerEx("SpawnprotectionGuns", 2500, false, "i", playerid);(playerid)
            }

Код:
forward SpawnprotectionGuns(playerid);
public SpawnprotectionGuns(playerid)
{
	SpawnProtection[playerid] = 0;
	SendClientMessage(playerid, 0xAFAFAFAA, "SERVER: Spawn protection has ended!");
       GivePlayerWeapon(playerid, 24, 50); // perhaps something here?
	}
	return 1;
}






This is pretty much where I got stuck. How would I proceed? Should I create a public?
How would I make it so that when I Respawn it gives me the weaponset I selected?

Thanks!

(Sorry if there were any grammar mistakes 4:40am as I am writing this)
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Messages In This Thread
Spawn-weapons[answered] - by Counterafk - 02.12.2015, 02:44
Re: Spawn-weapons - by CmZxC - 02.12.2015, 02:54
Re: Spawn-weapons - by Counterafk - 02.12.2015, 05:05
Re: Spawn-weapons - by PinkFloydLover - 02.12.2015, 05:21
Re: Spawn-weapons - by Counterafk - 02.12.2015, 05:37

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