01.12.2015, 03:48
Quote:
Why not use SetPVarInt(playerid, "Deathmatch", 1); to set them into the match on pickup. Then use GetPVarInt(playerid, "Deathmatch"); to set them back in after death? Then DestroyPVar(playerid, "Deathmatch"); when they decide to leave the deathmatch? Using those three should be able to help you
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