01.12.2015, 02:48
Why not use SetPVarInt(playerid, "Deathmatch", 1); to set them into the match on pickup. Then use GetPVarInt(playerid, "Deathmatch"); to set them back in after death? Then DestroyPVar(playerid, "Deathmatch"); when they decide to leave the deathmatch? Using those three should be able to help you