[Not Solved] PlayernearVehicle car for my alarm system.
#10

Damn, Still only in the vehicle its works

Here is my full /turnalarm code if its willhelp:



Код:
	if (strcmp("/turnalarm", cmdtext, true, 10) == 0)
	{
  new carid;
	new getcarid;
	if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { carid = PlayerInfo[playerid][pPcarkey]; }
	else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { carid = PlayerInfo[playerid][pPcarkey2]; }
	else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { carid = PlayerInfo[playerid][pPcarkey3]; }
	else { return 1; }
	getcarid = GetPlayerVehicleID(playerid);
	GetPlayerName(playerid, playername, sizeof(playername));
	//GetVehiclePos(carid, x, y, z);
	//GetPlayerFacingAngle(playerid, a);
	//GetVehicleZAngle(carid, a);
  if(IsPlayerInVehicle(playerid,carid) && CarInfo[carid][cOwned] == 1 || PlayerToVehicle(5,playerid,carid) && CarInfo[carid][cOwned]==1)
	{
	if(PlayerInfo[playerid][pPcarkey] == 999 && PlayerInfo[playerid][pPcarkey2] == 999 & PlayerInfo[playerid][pPcarkey3])
	{
	SendClientMessage(playerid, COLOR_GREY, "You don't own a car.");
	return 1;
	}
	if(getcarid == carid)
	{
			if(Alarmed[getcarid] == 1)
			{
				if(AlarmStatus[getcarid] == 1)
	  		{
	    		AlarmStatus[getcarid] = 0;
	    		SendClientMessage(playerid, COLOR_YELLOW, "You have succefully turned your vehicle alarm OFF");
					return 1;
	 			}
   			else if(AlarmStatus[getcarid] == 0)
	  		{
	    		AlarmStatus[getcarid] = 1;
	    		SendClientMessage(playerid, COLOR_YELLOW, "You have succefully turned your vehicle alarm ON");
					return 1;
				}
		 	}
   		else
   		{
   	  	SendClientMessage(playerid, COLOR_YELLOW, "You don't own an alarm");
   	  	return 1;
  	 		}
	return 1;
 	}
 	}
 	}
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