30.11.2015, 13:25
go ingame, at the finish type /save CPHERE
exit the game, go to your samp user files, open savedpositions.txt
Look at the line that says CPHERE at the end,
AddPlayerClass(0,2316.6211,-7.2592,26.7422,270.8005,0,0,0,0,0,0); //CPHERE
For example.
COPY 2316.6211,-7.2592,26.7422
and replace X, Y, Z with that.
at both the createcheckpoint and create3dtextlabel.
So something like ..
CPNAME = CreateDynamicCP(2316.6211,-7.2592,26.7422, 1.3, -1, 0, -1, 65.0); //create a checkpoint named CPNAME at X Y Z
Create3DTextLabel("[The Finish!]", COLOR_YELLOW, 2316.6211,-7.2592,26.7422+ 0.2, 7.5, 0, 1); //Place a message above the checkpoint.
exit the game, go to your samp user files, open savedpositions.txt
Look at the line that says CPHERE at the end,
AddPlayerClass(0,2316.6211,-7.2592,26.7422,270.8005,0,0,0,0,0,0); //CPHERE
For example.
COPY 2316.6211,-7.2592,26.7422
and replace X, Y, Z with that.
at both the createcheckpoint and create3dtextlabel.
So something like ..
CPNAME = CreateDynamicCP(2316.6211,-7.2592,26.7422, 1.3, -1, 0, -1, 65.0); //create a checkpoint named CPNAME at X Y Z
Create3DTextLabel("[The Finish!]", COLOR_YELLOW, 2316.6211,-7.2592,26.7422+ 0.2, 7.5, 0, 1); //Place a message above the checkpoint.